Forum Replies Created

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  • To add to what has already been said, your transition need to add and not distract from your content, to help and not to break the flow of the story (unless your story needs to break). I would start with the basic presets from After Effects – there’s a bunch in there that are quick and easy to apply and use (as well as in Premiere). The trick is to take a preset and start tweaking it to make it look different. Adding other elements like blurs, glows, lens flares, grain and so on can improve the look of a transition. Of course all those things can be used in themselves to create transitions. Card Wipe and Card Dance can provide some interesting 3d transitions.
    But, as I said in the beginning, transitions need to be integrated in the overall concept of your piece.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • You should render out of AE to a high quality format to use later in any editing software. QT Animation or QT PNG should do the trick. This may have to be rendered for preview in your editing software depending on the machine you work on. Also, with the newer AE/Encoder versions you should be able to render ProRes.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • There is no “FULLY UNCOMPRESSED” format. Every codec is some form of compression, even Apple Uncompressed 10-bit, Animation, PhotoJPEG…
    I would say Animation or PNG (from inside QT) should be the way to go.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • There’s nothing like shooting real background plates. If you can, get on top of some buildings and shoot the plates there matching the camera (lens, position…). You can even try using a GoPro Hero 3 Black and up, on a medium or narrow setting on pole mounts to get the right angles. You could do it in Element 3D with more control over the scene, but it will be hard to get away from that cg look.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Shoot me a message with details, tudor dot jelescu on google mail.
    Depending on details I may have the time to help.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    October 1, 2014 at 6:36 am in reply to: De-noise first or de-interlace first?

    I agree- de-interlace first.
    I use Neat Video and AE’s own plugin – like both of them. However, Neat Video has more controls over the process.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    October 1, 2014 at 6:23 am in reply to: Compositing Glasses on live actor

    You would have to slice the Bubble with a plane that is oriented to the camera (always facing the camera and set at the distance where it intersects the bubble at the edge of the bend of the glass and it rotates around the center of the bubble). This way you can render the front and the back of the bubble on separate passes.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    September 30, 2014 at 12:22 pm in reply to: Compositing Glasses on live actor

    I would suggest rendering the front of the glasses (lenses and frame) separate and the ear bands on a different pass. Then use masks to sandwich all and different transfer modes and opacity – sometimes you may have to duplicate the same layer and use one with low opacity and the other with Overlay or Screen to bring highlights in and give the right transparency.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    September 22, 2014 at 6:50 am in reply to: How can this be done?

    You can use FreeForm Pro or Free Form V2 to create a three dimensional face. Tracking and replacing the face on the actual person may be a challenge, but it can be done. You can isolate the face in a comp and do a 3d camera track like in this tutorial:
    https://www.youtube.com/watch?v=IbKeXYTxalc

    Tudor “Ted” Jelescu
    Senior VFX Artist

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  • Tudor “ted” jelescu

    September 19, 2014 at 10:26 am in reply to: Optical Flares 3D in Z space

    You should be able to position a Light in 3d space and then Track that Light with Optical Flares. A work around is to split your animation in several compositions and build transitions that cam make the travel feel seamless (ex- have a footage frame pass right in front of camera and filling the whole screen..)

    Tudor “Ted” Jelescu
    Senior VFX Artist

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