Forum Replies Created

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  • Tudor “ted” jelescu

    January 17, 2011 at 1:01 pm in reply to: How he do that…?

    You may want to consider shooting with a 2k or even 4k camera like RED. This will give you the extra pixles you need for camera shake and moves. At least for the first example I can say that the effect can be achieved by cutting out one frame of the same clip (let’s say when he jumps- take the frame when he’s in the air) and then comping that back in as soon as the area where he will jump appears in the frame (tracking the move if there is one). Of course you need to have everything pretty close so that the perspective changes will be minor. Being in the shade, with no harsh shadows will help also.
    Shooting at a higher frame rate will help- this way you can get a clean frame in the middle of a jump to roto out the character.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • For a 2d move:
    position logos in a circle (one way to do it right is to draw a circle on a shape layer and position all logos with their anchor points on the circle (straight up or horizontal). Create Nulls for all logos (they will be positioned in the center), link each logo to a Null. Divide 360 by the number of logos to get the rotation angle you need to position your logos on the circle. Rotate each null by that angle(x) multiplied by it’s number- Null1 by (x), Null 2 by 2(x), …. Then adjust rotation on the logo layers to have all logos horizontal.
    Link all Nulls to a Master Null. This one will rotate all logos. Set the number of frames you want for one full rotation. L3et’s say you decide to go clockwise. Then you need to animate each logo to rotate 360 degrees (a full rotation) counter clock wise in the same number of frames.
    That is if you do not want a camera in your comp…

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Layer -> Transform -> Auto-Orient

    This way your logos will always face the camera.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    January 16, 2011 at 11:48 am in reply to: realtime slowmotion

    Here’s a post I answered earlier- it may give you some ideas:
    https://forums.creativecow.net/readpost/2/993347

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    January 15, 2011 at 11:16 pm in reply to: Wrapping 3D layers around objects

    Check out 3D serpentine:
    https://www.zaxwerks.com/3dserpentine/index.shtml

    However, you can also use Free Form for true 3D warping.

    You can also get away with having the map layer sandwiched in between 2 film strip layers- one for the part behind the map that cuts off right where the strip curves back, and another for the front of the strip, from where in curves back and comes in front of the map.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    January 15, 2011 at 10:08 pm in reply to: Most efficient and sensible way to learn

    All that you mentioned and what Todd recommended are excellent resources.
    I will add one more- spend time playing with the software, experiment, give yourself assignments and try to decompose effects on paper or in your mind and then replicate them in the software. If you can, ask an experienced AE artist (or a vfx artist that uses other soft) to let you sit in and watch. Don’t focus on the specifics of the soft, but on the way they think. Some of the craft is passed on that way- software is a tool, but the ideas come from the mind. You can learn how to use a tool from videos and books, but to make magic happen it takes skill and experience and that can only be “stolen” from a master or acquired in time.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    January 15, 2011 at 7:09 pm in reply to: Fly through text template + depth of field

    A quick way of spreading out text or images in 3d space is to use Card Dance or a particle system (Particular is my favorite).

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    January 15, 2011 at 6:55 pm in reply to: One More FAR / PAR Question

    Use the widescreen footage as is (with widescreen par). That will obviously cut out the sides of your 16:9 frame. You may want to re-frame those shots to make sure that you get what you need in the frame.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    January 15, 2011 at 6:52 pm in reply to: Requiem for a Dream Effect

    Set up a crane shot. The crane base should be on tracks. Set the distance your character needs to walk and shoot that at normal speed.
    Take the same distance and shoot people passing by (on paths that do not intersect the main characters path) moving the crane really slow.
    Comp the two shots together – speed up the one where people move by to match the speed of the shot where the main character walks. Cut a mask around the main character. You may have to mess around with masking parts of the image out or in, depending on the pavement and how solid and shake free your camera rig/crane is.
    One other thing to consider is to lay down a chroma fabric and have the main character walk on it so that you can pull a key for him/her.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    January 15, 2011 at 3:14 pm in reply to: Blast Back Effect

    The stunt man/actor needs a harness under his/her clothes that has a rope/cable/cord attached to his/her back and comes out through a hole in the clothes.
    The cable needs to be long enough so that it will be out of the frame, but short enough so that 2-3 people cal pull it (the cable needs to be tensioned- kept straight- to be ready to pull the actor).
    If you need to pull someone up, pass the cable through a pulley.
    Actually, best way is to have a pulley system in place for any direction- this will amplify the pull.
    Of course you need some mattresses or cardboard boxes for the actor/stuntman to fall on.

    Tudor “Ted” Jelescu
    Senior VFX Artist

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