Forum Replies Created

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  • Tony West

    November 11, 2012 at 7:27 pm in reply to: missing?

    [Jeremy Garchow] “option-click brings back the functionality.

    Yes, an extra button to push every time or an extra click. Not the end of the world, just extra.

    It’s a good example you gave but I do way more tweaking on clips in the inspector than moving the clip to the playhead.

    Heck even when I want to adjust the size of the clip it extra now.

    The trade off for me doesn’t make sense based on the percentage of usage of the tasks.

    I guess I was hoping that this was a bug that would get fixed. grrrrrrrrrrr

  • Tony West

    November 11, 2012 at 5:35 pm in reply to: missing?

    [Jeremy Garchow] “The problem was, when you reduced the clips size down, it was really easy to click the menu when you are simply trying to move a clip. It simply got in the way a lot of the time.”

    OK Jeremy, I guess I can go with that. At least it’s a rational reason.
    Although that switch never got in my way moving clips, but I will go with the majority on it.

    [Jeremy Garchow] “I think this is preference. I didn’t like the way it was implemented before as most of the time I didn’t want the playhead to move. You can now click in the ‘time indicator’ section of the timeline, and the playhead will also move.”

    Help me with this one J

    Before, if I wanted to cc a clip I would click on it and then just move my mouse up to the inspector window and start adjusting.

    If I select a clip now and them move the mouse to the inspector window I’m seeing some other clip that the play head is on that I don’t care about at the moment.

    I have to then make another click to adjust the clip that I want.

    Can you step me through your technique and why it’s faster than before?

  • Tony West

    November 11, 2012 at 4:33 pm in reply to: missing?

    Thanks Nick for the response.

    [Nick Toth] “1. I’ve always found control v much easier to use

    That’s fine, but it’s missing right? It was there before and now it’s not. There were two options before.
    The way you like to do it with control v and the way I like to do it with toggle right there in the timeline.

    [Nick Toth] “2. Right click on column header for options”

    Thanks for this : ) but in the first column how do I get that to be last “modified”? When I select a folder that has many folders in it, I want the top one to be the folder that I added something to last.
    That’s how it was before this update.

    [Nick Toth] “3. This behavior has been changed. Click to choose clip without moving play head. Option click to choose clip and move play head.”

    This seems like an oversight to me. I can’t imagine this is how they wanted it to work. It’s an extra click that wan’t there.

  • Tony West

    October 13, 2012 at 3:34 pm in reply to: Apple gives up another network client

    [Andy Field] “It was about taking a decade of customer good will and loyalty and tossing it in the trash and creating a product that can no longer meet the needs of a large part of an industry”

    Is it incapable of meeting the needs or do some just not like HOW it goes about getting
    from A to B?

    Is it style or substance?

    In the article he talked about how much of his work was with After Effects.

    “The turning point, says Epstein, came when Apple released Final Cut Pro X. “We thought, ‘Well, this just isn’t going to work at all.’ So much of what I do is After Effects-specific, so when CS5.5 came along with Dynamic Linking”

    That tie in would have been there weather Apple made X or not?

    Someone will post an article about moving to PPr6
    Then an article like Craig’s X in action.

    back and forth back and forth.

  • Tony West

    October 10, 2012 at 11:11 am in reply to: FCPX in action

    Thanks for the post Craig,

    Here it is in our remote truck for Major League Baseball

  • [Aindreas Gallagher] “devil’s advocate Oliver: if you had to pick an editing platform over a three year horizon, given the two companies behaviour – would you pick PPro, or FCPX?”

    I would pick X also Aindreas and heres ONE reason why,

    the “pile on effect”

    Look, like it or not makers of plug-ins and editing tools have decided that X is worth investing in.

    It seems like every week another product that can be used in X hits the market.

    It’s like a snowball rolling down a hill. As people like fxfactory, iZotope RX and others keep piling on, a person like me who uses X benefits.

    Have you used Neatvideo? A great product for fixing gain in video. Walter M’s timeline was interesting for me to look at but at the end of the day, if somebody hands me a gained-out video I just need to fix it.

    (I hate to throw this in there but) the Iphone benefits from all these people piling on making apps for it so THEY can get paid.

    The “pile on effect”

    All these makers see a money train for them coming down the track and they want to get aboard.
    They would be crazy not to. This is how they get paid.

    You know as well as I do that much of client work is a person coming in and saying ” I saw this spot and they did this or that. Can you create that look?”

    Most of the time you will be able to create the same look because you are using a product from the SAME manufacture.

    Yes, they make these tools for PPro and others also but they don’t leave out X
    We will all end up with much of the same tools and it will come down to which NLE you just prefer to use them with.

    I said this from the beginning and I”m saying it now. X (along with making their own improvements) is going to benefit from other people’s self interest. And so am I.

    I enjoy reading your post btw : )

  • [David Lawrence] “Premiere’s adjustment layers were what really made a difference.”

    Yes, for me it would have to be 64 vs 64

    A 32 bit program just was not going to work for me once I had a choice of 64

    It was just a matter of which 64 program

  • [David Lawrence] “X is good but it isn’t necessarily better if you know what you’re doing in Legend.

    No matter how good you are it’s still a 32 bit program right David.

    Are you overlooking that slow render?

  • It’s an interesting topic David.

    but I can’t help but wonder how you approached editing before NLE’s came out.

    It’s not like people were not cutting great things before on their CMX tc monitors.

    All we looked at were a bunch of numbers on the screen and you got it done.

    Sunset Blv. NOT cut on AVID. I still prefer to watch it over much of this stuff that’s out now : )

  • [Oliver Peters] “The connecting points are not always at the desired place to start with. They are connected based on X’s rules. This means the editor often has to manage the connecting points first before moving clips around on the timeline.”

    Some time they are and sometime they are not and when they are not I still find it easy to adjust, because I’m only moving one item instead of maybe 3 (being video track and 2 audio tracks)

    That’s where the “streamlined” timeline comes in handy.

    I want to build the story first. I’m not that concerned with the audio of a certain clip just yet because I’m not even sure that clip is going to stay there.

    Once I have it all laid out in the order I want, then I come back and start tweaking audio.

    In that first stage of just getting things in the storyline in the order I want to tell the story with the pacing I want, that’ when X shines to me.

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