A question about using Modeller….
“The trick is that you have to comprise your UVW coordinates when you save your object”
What is comprising UVW coordinates? I am not familiar with the term or process? Also, since Im sure keeping an object “simple” (points & polygons) is best for manipulation and rendering in 3DI….is Illustrator or Modeller better suited for quick and easy creation of basic objects? Any other tips when saving from Modeller in addition to the UVW and seperate object ones?
Tom