Forum Replies Created

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  • Tom Carter

    April 15, 2008 at 1:47 pm in reply to: vj-software osx

    It isn’t free but the OSX equilvent of resolume (in terms of power and features) is Modul8.

    Not sure about freebies I’m afraid – VJ forums is a good place to do some searching / asking.

    T

    http://www.crate20.co.uk

  • Hey Serge, that works a treat – thanks!

  • Tom Carter

    May 20, 2006 at 9:54 pm in reply to: Pixel aspect ratio question

    Yes. The easiest way to do it is to drop your rectangular pixeled comp into a square pixeled comp and render that.

    Tom

  • Tom Carter

    May 20, 2006 at 4:14 pm in reply to: Write-On effect

    Check out Jayse’s ‘making elements grow’ tutorial – https://www.creativecow.net/articles/hansen_jaysen/growing/index.html

    That should sort you out…

  • Tom Carter

    May 19, 2006 at 2:57 am in reply to: Pixel aspect ratio question

    If the customer is going to be using it on different types of screen perhaps consider giving it to them in a couple of different formats. Alternatively if you’re going to supply it as an authored DVD just use DV PAL as this will look the same on both a television and a computer monitor as the computer will compensate for it.

    As for the second part of your question, the circle looks oval because you have it in a comp that is using rectangular pixels but is being displayed on a square pixel screen – if you output to a television it will look normal. You can simulate this in AE by using pixel aspect correction. To turn it on go click the little arrow at the top right of your comp window and go to ‘view options’, then check the box that says ‘Pixel Aspect Correction’. There is also a toggle switch for it at the bottom of the comp window.

    Look at the Dr Strangepixel tutorial on the COW for more info.

    hope this helps,
    Tom

  • Tom Carter

    May 19, 2006 at 2:48 am in reply to: Jayse Hansen grow lesson

    The write on effect should be under – Effect>Generate>Write On – in AE7.

    Hope thats what you’re looking for,
    Tom

  • Also, have you set the work area to the correct time?

    http://www.crate20.co.uk

  • Vertical stretching sounds like a problem with pixel aspect ratio to me. Take a look at the Dr. Strangepixel tutorial – it’s to do with how computer monitors have square rather than rectangular pixels and so the footage looks distorted when they display it on screen.

    Provided you have your comp settings correct, click the little arrow at the top right of the comp window and click ‘view options’, then check the box that says ‘pixel aspect correction’. This will simulate how the footage will look on a tv rather than a monitor.

    If you search the COW there’s lots of threads about this,
    Tom

  • Tom Carter

    May 13, 2006 at 12:44 pm in reply to: Best encoding option for exhibition display?

    Thanks for the replies, I think that due to cost constraints I’m going to have to get an SD widescreen plasma. Right now I’m working at 768×576 wide, does that mean that with this set up there would be little value in going over MPEG2?

    If I were able to get hold of an HD display the source footage that I have would comfortably go to an HD comp size, and at around 5mins in length the animation would fit onto a standard DVD. The questions is is there is anyway I could play this back without needing a fairly well spec’ed computer in the vicinity?

    Thanks again,

    T

    http://www.crate20.co.uk

  • Tom Carter

    May 13, 2006 at 5:03 am in reply to: simulating shake from still footage

    The motion tracker is useful for stabilising shakey footage, if you want to add shake to still footage I usually use a wiggle expression, if you’ve not used expressions before it’s very easy:

    > Select the layer and hit ‘p’ to reveal its postion property.

    > Alt-cmd click (alt-click in windows?) the position stopwatch to add an expression, and replace the work ‘position’ with ‘wiggle(10,20)’, without the quotes.

    This should wiggle the image in the comp, hopefully giving a handheld look. You can play around with the numbers in the brackets to achieve the right level of shake, the first number controls the frequency (ie how many times a second it shakes), the second controls the amplitude (ie the distance it moves). In the above example it will move 10 times a second, and between 20 pixels above and below the starting value.

    Don’t forget to make your image slightly bigger than the comp to allow for the movement.

    Hope this helps,
    Tom

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