Toby Tomkins
Forum Replies Created
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EDIT: It’s probably worth mentioning that I have 2 displays (both 1920×1200 24″), and I had Parade and Vectorscope waveforms displayed on one and the rest of the GUI on the other. The RAID was also in use during the test (files being copied over onto it), but I doubt that effected performance.
I can’t seem to get any more performance with ‘real time’ proxies’ either, but I guess that is only for I/O bottlenecks not processing ones? At the moment I cache anything I can’t playback in realtime. Is that the best practice or is there a better way!?
Tboy
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Are there 2 of these threads? I think I posted in the wrong one. These are my results with the test project from THIS thread;
After setting the playback speed to 100fps to get a better overview for the lower nodes;
“2 nodes” – 61fps
“4 nodes” – 40fps
“6 nodes” – 29fps
“12 nodes” – 16fps“NR4” – 48fps
“NR3” – 32fps
“NR2” – 16fps
“NR1” – 5fpsThis is on a Hackintosh with Nvidia GTX (OC) 480 for GUI, GTX 285 for GUI, Decklink HD Extreme 3D, i7@3.8GHz on X58 mobo with 6GB RAM and reading media from a 4 drive RAID0 that has 540MB/s I/O.
With this test I get 24 fps with 7 nodes which I am more than happy with, anything over 7 nodes and I’ll use the render caching.
Can’t wait to see single GTX 580 results if anyone gets that working!
Future system will be Dual-GPU (hopefully dual 580 on LGA2011 board).
All we need now is better processing for cheap real-time half-red RED debayering! I’m getting a 6-core soon and hoping to go to 4.2 GHz which might get me close! Will keep you guys posted.
p.s. LOVING 8.01 (-:
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After setting the playback speed to 100fps to get a better overview for the lower nodes;
“2 nodes” – 61fps
“4 nodes” – 40fps
“6 nodes” – 29fps
“12 nodes” – 16fps“NR4” – 48fps
“NR3” – 32fps
“NR2” – 16fps
“NR1” – 5fpsThis is on a Hackintosh with Nvidia GTX (OC) 480 for GUI, GTX 285 for GUI, Decklink HD Extreme 3D, i7@3.8GHz on X58 mobo with 6GB RAM and reading media from a 4 drive RAID0 that has 540MB/s I/O.
With this test I get 24 fps with 7 nodes which I am more than happy with, anything over 7 nodes and I’ll use the render caching.
Can’t wait to see single GTX 580 results if anyone gets that working!
Future system will be Dual-GPU (hopefully dual 580 on LGA2011 board).
All we need now is better processing for cheap real-time half-red RED debayering! I’m getting a 6-core soon and hoping to go to 4.2 GHz which might get me close! Will keep you guys posted.
p.s. LOVING 8.01 (-:
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did anyone get LUT Buddy to successfully do this conversion? When I tried Resolve just displayed black when the LUT was loaded.
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Toby Tomkins
July 20, 2011 at 3:14 pm in reply to: DaVinci Resolve 8.0.1 – 3-way color corrector (coming soon)This is great! I use a panel, but it’s nice to SEE where your corrections are pushing/pulling. Looking at colored bars just isn’t the same as hue wheels for me, so this really is great! Nice one BMD.
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Heya,
Can you re-upload the test files please?
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Toby Tomkins
May 25, 2011 at 2:34 pm in reply to: Introducing Pihlaja View – a DPX Viewer and an EDL ToolGreat!
Reels are impotant, so ideally you would specify source folder(s), specify and EDL, and specify a destination folder. The dpx files from 001 would be copied into a folder called 001 and so on…
Ideally they would NOT be renamed by default, but it would be nice to have options maybe?
Best,
Toby
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Toby Tomkins
May 23, 2011 at 5:32 pm in reply to: Introducing Pihlaja View – a DPX Viewer and an EDL ToolSorry, meant to say ‘Can you consildate…’
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Toby Tomkins
May 23, 2011 at 5:29 pm in reply to: Introducing Pihlaja View – a DPX Viewer and an EDL ToolAWESOME! WELL DONE!
Can you consolidated DPX’s based on an EDL? I would definately buy it NOW if it could! (-:
Well done though, very clean.
Toby