As Nolan says: there are always a bunch of different ways to do things
Another way could be to put a target camera in your scene, position it as far behind your object as you want. Make the object it’s target. Once it is in place, group the object and camera into a null, create your spline for the object path and add an align to spline tag to the null object. Clicking on the tangential option will make sure it twists and turns with the spline.
Just another suggestion.