Forum Replies Created

Page 2 of 7
  • Retro Dither plugin on AEscripts, or this that’s cheaper and seems to do the same stuff and maybe more: https://wunkolo.itch.io/pixdither

  • first one is just ‘datamoshing’, there’s a load of tutorials and plugins out there if you google that. Also a bit of homage/ripoff of Richard Mosse’s ‘The Enclave’ with the pink grass etc 🙂

  • What version of AE do you have? CC14 and above included Cineware + Cinema 4D lite, which can do everything you ask about, and CC2017 can do very limited 3D with reflections directly in compositions. see my reply to Dave below for more details 🙂

  • https://en.wikipedia.org/wiki/Radiosity_(computer_graphics)

    OP had a pretty vague question to be fair, but I’m afraid your reply is a bit out of date: if he has CC 2017 – and can actually get the Cinema 4D renderer to not crash every 5 mins ???? – then he can do very basic 3D, with reflections control over the level of antialiasing, right in the comp. No radiosity, refraction, or for that matter texture/bump maps or any of that useful stuff tho.

    If he has 2014 or above he can use Cineware and Cinema 4D lite and do all the stuff he asked about (again assuming he can get C4D and AE to communicate properly which seems to be a big if in many people’s experience :-S)

    > Anti-Aliasing: no. It’s a bitmap application, not a vector application.
    ‘Detail preserving upscale’ and the ‘bicubic sampling’ quality setting can scale bitmaps up somewhat more smoothly/antialiased than simple scaling

  • Tim Drage

    October 26, 2016 at 11:56 am in reply to: Logo with animated kerning for big screen

    you say you have “I have the logo as eps file, have every letter as precomp,” – do those precomps and/or the eps layers inside them have their “continuously rasterize” aka “collapse transformations” switch checked or not?

  • Tim Drage

    June 28, 2016 at 9:16 am in reply to: Luma Matte tragedy!!

    Not sure I’ve understood what you are saying but since you talk about the white ‘drowning it out’ it sounds like the Luma matte layeris somehow visible? It should be switched off when used as a matte for another layer

    also maybe helpful to know; are you using it as a track matte, or with the ‘set matte’ effect?

  • … OK i figured it out myself; this in Rectangle 1>Rectangle Path 1>Size will make the box resizing happen before the round corners and other effects. 🙂

    t = thisComp.layer(“tessssstr”);
    tRect = t.sourceRectAtTime(time,false);
    tUL = t.toComp([tRect.left,tRect.top]);
    tLR = t.toComp([tRect.left+tRect.width,tRect.top+tRect.height]);
    myRect = sourceRectAtTime(time,false);
    myUL = toComp([myRect.left,myRect.top]);
    myLR = toComp([myRect.left+myRect.width,myRect.top+myRect.height]);
    margin = 10;
    [(tLR[0]-tUL[0] + 2*margin),(tLR[1]-tUL[1]+ 2*margin)]

    Thanks again Dan for another great solution 🙂

  • Incredible thanks 🙂

    Could be better if the second expression, instead of changing the shape’s scale, controlled the rectangle path size, that way any round corners wouldn’t be distorted. I’ll try and figure it out myself but the last line of that expression is a bit much for me this morning 😀

  • Tim Drage

    April 28, 2016 at 9:34 am in reply to: Dr. Who Slit Scan

    Ah right, thinking about it more it’s because normal scaling won’t recreate the exponential scale of a camera zoom so wouldn’t look like the original rostrum camera long exposure. If you wanted to keep it all 2D you could somehow use the exponential scale keyframe assistant I think, or Ease & Whiz? Or expressions like this: https://aenhancers.com/viewtopic.php?p=2678&sid=9698ea3ca113f9c35854ad848f26c76b#p2678

Page 2 of 7

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy