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  • Thanks again, having a play with this 🙂

    Two things i’d like to try if i can get my head around it and/or if even possible:
    * modifying to make it operate in world space to make chains of dangling things 🙂
    * making it so that it doesn’t clamp at 90°, ie so that the thing can spin right round and dangle up if the object is descending… don;t actually know if that makes any sense vs how the expression works tho.

    Will post any edited versions i manage to do anything interesting with, tho maybe you or someone else might have an easy answer to the above? 🙂

  • Tim Drage

    April 27, 2016 at 1:10 pm in reply to: Dr. Who Slit Scan

    EDIT: apologies, i’d misread something in the blog post, I was originally saying he wasn’t using 3D but having another look he is using 3d layers, incrementally ofsetting each layer in Z space rather than scaling it. Still not 100% sure why, I feel like using a shape layer for the ‘slit’ mask and Continuously Rasterize/collapse transformations on everything would result in just as crisp edges etc…. tho i suppose perspective would be different vs using scale?. I’d have to try to get my head around it i think 🙂 Anyway, I don’t think the settings of his camera matter at all, probably would still work (tho not be controllable) with just 3D layers, probably just make a camera and fiddle with the zoom till it looks good? 🙂

    however you do it, an expression with ‘index -1’ in there somewhere will automate the process somewhat 🙂

    would be interesting to see your result, using a 3D camera seems like cheating tho since this is recreating a pre-CG analog film method of faking a 3d space 🙂

    Here’s more info on the original analog effect as used in 2001 A Space Odyssey, maybe will help you understand what’s going on in this guy’s AE experiment: https://www.underview.com/howscan.html

  • These are great and I too have been looking for something like this for ages, thanks!!!

  • Tim Drage

    April 25, 2016 at 10:43 am in reply to: Dr. Who Slit Scan

    Great find 🙂 Will have to try something like this myself, I feel like it could be automated with expressions to incrementally shift and scale the many layers, and/or some time-related fx…

    Always wanted to try shooting some slitscan for real tho never had the time/money for film stock and the access to a 16mm rostrum camera at the same time back in Uni days 🙁

    Can anyone out there who is adept at 3D layering decipher how this guy created this effect

    Not sure what you mean by this, he explains in the link exactly how it was done and there’s no 3D or after effects comp camera involved at all, just lots of 2d layers offset in time. It will probably make more sense if you just try to copy what he describes doing in the blog post, and also maybe read up on the original slitscan effect (most famously used by Doug Trumbull on 2001 a Space Odyssey) to get a clearer idea of the analog film effect this is recreating 🙂

  • update: I DID THE LATEST SOFTWARE UPDATE AND IT WORKS NOW!!! 😀

    updated to 10.10.4 (14E56) (I think it’s a new update just from the last few days, been away from my computer) and it seems to work fine, no pinwheel and I can drag the camera around in the comp with no lag or sluggishness at all!! So glad I didn’t have to do a full reinstall

  • Thanks for the replies, useful stuff. Glad you got it working, argh a clean install isn’t much fun but I might have to try that, have tried everything else too.

    My machine has only ever been Yosemite from brand new and I didn’t use migration assistant when I first set it up but I guess something could have got messed up.

  • Tim Drage

    August 15, 2014 at 1:45 pm in reply to: Duik screws up

    Apply this expression to the position. (you could change the last zero to some other z position you’d like to fix it to)

    [value[0], value[1], 0]

  • Tim Drage

    June 11, 2014 at 4:03 pm in reply to: How can I get that corrupted look in after effects?

    That’s ‘datamoshing’, googling it will bring up various tutorials and people complaining about it being overplayed and cliche 😀

    You can’t do it directly in AE without plugins but you can do it with free software and import it.

  • I’m alas having the same problem, googled it and found your post.

    I guess I’ll submit a bug report and just keyframe it like a chump

  • Tim Drage

    March 25, 2014 at 9:28 am in reply to: Creating a simple platformer game engine in AE

    Would be interesting, might be easier to just use an actual game engine tho. Unity does 2D stuff now: https://blogs.unity3d.com/2013/08/28/unity-native-2d-tools/

    Don’t know much at all about Processing but AEwriter seems to be a way to record interactive stuff and import into AE: https://www.kinecttopin.com/aewriter/

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