EDIT: apologies, i’d misread something in the blog post, I was originally saying he wasn’t using 3D but having another look he is using 3d layers, incrementally ofsetting each layer in Z space rather than scaling it. Still not 100% sure why, I feel like using a shape layer for the ‘slit’ mask and Continuously Rasterize/collapse transformations on everything would result in just as crisp edges etc…. tho i suppose perspective would be different vs using scale?. I’d have to try to get my head around it i think 🙂 Anyway, I don’t think the settings of his camera matter at all, probably would still work (tho not be controllable) with just 3D layers, probably just make a camera and fiddle with the zoom till it looks good? 🙂
however you do it, an expression with ‘index -1’ in there somewhere will automate the process somewhat 🙂
would be interesting to see your result, using a 3D camera seems like cheating tho since this is recreating a pre-CG analog film method of faking a 3d space 🙂
Here’s more info on the original analog effect as used in 2001 A Space Odyssey, maybe will help you understand what’s going on in this guy’s AE experiment: https://www.underview.com/howscan.html