Steve Roberts
Forum Replies Created
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Are your photos larger than necessary?
For example, if your photo just appears to fill the screen (and gets no closer than that), it does not need to be any bigger than the size of your TV frame.
I hope that was clear …
Steve
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Avid likes images with straight alpha.
Technically, the RGB is straight or premultiplied, but everybody calls it “straight vs. premultiplied alpha”. 🙂
SR
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Hm. If the file is a mixdown that sounded fine in QT player before importing into AE, and it’s a self-contained WAV/AIF/MOV … it should sound fine in AE.
Have you tried different audio compression schemes?
Steve
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Sorry, now I understand.
Does the audio sound fine just before you import it into AE? Say, in QT player?
Steve
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Are you importing MP3s into AE? If so, convert them to WAV or AIFF before importing them into AE. QT Pro will do it.
Steve
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Steve Roberts
November 30, 2005 at 11:39 am in reply to: repeat keyframes, not cycle. jumping across the screen. move 20 pause, +20, +20 etc.To do exactly what you describe in three keyframes and one expression:
1. set first position keyframe
2. move ahead in time, set next position keyframe 20 pixels to the right
3. make that keyframe a hold keyframe
4. move ahead in time, set a keyframe without changing position
5. apply this expression to the position property:loopOut(type = “offset”, numKeyframes = 0)
… and the object should move, pause, move, pause, move across the comp.
To see the expression-influenced value graph for the motion, click the first little square button (of three) in the timeline next to the expression. That should confirm the pattern of the motion.
(In other situations “continue” can be used instead of “offset”, but with “continue”, you’d leave out the “numkeyframes=0” stuff.)
Hope that helps,
Steve -
Steve Roberts
November 30, 2005 at 11:39 am in reply to: repeat keyframes, not cycle. jumping across the screen. move 20 pause, +20, +20 etc.To do exactly what you describe in three keyframes and one expression:
1. set first position keyframe
2. move ahead in time, set next position keyframe 20 pixels to the right
3. make that keyframe a hold keyframe
4. move ahead in time, set a keyframe without changing position
5. apply this expression to the position property:loopOut(type = “offset”, numKeyframes = 0)
… and the object should move, pause, move, pause, move across the comp.
To see the expression-influenced value graph for the motion, click the first little square button (of three) in the timeline next to the expression. That should confirm the pattern of the motion.
(In other situations “continue” can be used instead of “offset”, but with “continue”, you’d leave out the “numkeyframes=0” stuff.)
Hope that helps,
Steve -
Steve Roberts
November 29, 2005 at 5:22 pm in reply to: getting error message from bringing in image sequenceIs one image much smaller (in file size) than the others?
Does the sequence choke at the same frame each time?
Have you tried breaking it up into two sequences in different folders?Steve
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Umm … but I can get here from there ….
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Animation is basically a lossless codec, so it doesn’t get better than that when working in 8-bits-per-channel. (10-bits-p-c is currently overkill for many situations and won’t play smoothly on most machines)
Soooo … have you checked “high quality enabled” in the Quicktime properties? Open the movie, hit cmd-J (ctrl-J on windows) and look for the quality setting.