Steve Roberts
Forum Replies Created
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Regardless of how the Z-coordinate values appear, are the layers in the proper (visual) position when viewed in other views such as top/side/perspective?
Do you have any parenting going on? The position of a parented layer may not show the Z-position you expect.
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Did you try previewing with the Comp window at half- or quarter-res? Also using the shift-RAM preview options to preview every other frame?
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You don’t have to mask the solid. If you make the solid black, and set its mode to Add or Screen, the solid will disappear, leaving only the flare. You then move the lens flare center (in the effect settings) to where you want the flare to appear. Pick a different lens for a different look. Then you animate the flare brightness (in the effect settings) to make the flare grow and shrink.
Copy this layer and move the flare center to a different position, and change the timing of the brightness keyframes. Repeat until you get as many flare layers as you want.
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Hmm … Use another view of the comp to keep an eye on all your objects. Sometimes things look good from one camera position, but not from another. Keeping a new view (perspective or top) open allows you to see where everything is in a kind of “real-world” way.
And you might want to keep “auto-orient” off for the camera, unless you really know what you’re doing.
And use as few keyframes as possible. Keep all your objects static, and just move the camera. Keep it simple for now.
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Reelsmart Motion Blur is great, but it used to have issues with objects moving toward camera or away from it. RSMB seemd to want to add more blur than would exist in that situation, so some adjustments had to be made.
But yep, it seems to be the best out there.
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Try AE’s Lens Flare effect, applied to a black solid, with the black solid’s Transfer Mode set to Add or Screen.
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Yes, that kind of thing is nearly always shot in a tank.
If you want to attempt to do something realistic in CG, you need a fluid simulation app such as Realflow, but that takes a fair bit of of money (if I recall) and a lot of horsepower to get renders out at a non-glacial pace. Since it’s so powerful, it also takes a fair bit of tweaking to get what you want. But it’s very realistic. But … I don’t even know if it’ll mix two fluids. Mr. Useful, that’s me. 😉
The “billowing smoke” look might be possible. You might be able to get something by using a regular 3D app using some kind of particle/hypervoxel simulation, or maybe with particle Illusion or Particular in AE.
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Googling this: “after effects” CS3 crash
… seems to lead to a few links that might help. Try this one:
https://kb.adobe.com/selfservice/viewContent.do?externalId=kb402245&sliceId=1
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Yep, assuming you’ve set everything correctly, that’s the workaround.
Now … I recall that the error was a holdover from previous versions of AE. Upgrading should fix it, as far as I’ve seen.
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If the image files are CMYK (not RGB) you’ll have trouble.