Forum Replies Created

Page 118 of 594
  • Steve Roberts

    January 28, 2008 at 1:37 am in reply to: Animated penguin

    Here’s a general site: https://www.awn.com/

  • Steve Roberts

    January 28, 2008 at 1:08 am in reply to: Motionless Blood Splatter

    Well, either you manually animate the spatter moving up in the frame, or you try to use (buy)Syntheyes to attempt to track the room features and create a 3D camera that moves the same way your camera did.

    If you try to do it manually, as I wrote, you’ll need to Corner Pin so it distorts to fit the wall, then move it up in the frame.

  • Steve Roberts

    January 28, 2008 at 12:53 am in reply to: Motionless Blood Splatter

    Tilts down! Tilts down! Pan is across, not down!

    There.

    Now. Make the blood spatter image by spraying red goop or whatever on a white wall. Shoot a still of that.

    Then you need that image to stick to the wall. The right way would be to get a 3D tracker such as Syntheyes to track the room with the camera move, then export 3D camera data to AE so you can take the splatter, make it a 3D layer, and try to move it into the scene so it fits.

    Now if you wanted it to spray at the wall and not just appear there … I might use Trapcode Particular to make a bunch of red dots shoot at the general wall area, while using a mask to reveal the shot blood on the wall. Or you could try using particular to make particles that stick to a 3D layer, standing in for the white wall.

    No, AE’s tracker doesn’t do 3D. You might be able to use “corner pin” on a splatter image then just animate the position of the splatter so it goes up when the camera goes down.

    Next time, tell the producer or DP to test the effect before shooting. You might find that doing it as a practical (on-set) effect is easier.

    Anybody else?

  • Steve Roberts

    January 27, 2008 at 2:45 pm in reply to: HD 1080I quality and settings

    The 4GB limit is probably due to the FAT32 formatting of your Hard Drive out of the box. Try moving everything off it, then reformatting it to NTFS.

    When working in DVCPROHD, I work in that codec, uncompressed 8-bit, or ProResHQ if I have to use Color. I use a Mac most of the time now.

    As you’ve found, 1080i is not 24p. The “i” means “interlaced”.

    https://www.adobe.com/designcenter/productionstudio/articles/prs1ip_hdprimer/prs1ip_hdprimer.pdf

  • Steve Roberts

    January 26, 2008 at 11:16 am in reply to: TV Commercial Content

    Try posting in the Broadcast Video and Broadcast Design COWs.
    Talk to someone face-to-face at a network, a station, or someone who deals with them.
    Grab examples from TV or the web, and show them to that person.

    And, yes, as has been said, imply. Don’t show. Take the high road.

  • Steve Roberts

    January 26, 2008 at 10:35 am in reply to: big preview/render problem… please PLEASE help!

    So. You have the same problem with the same project on multiple computers?

    So it’s not one computer.
    We need to remove/disable/hide things to see what’s causing the problem.
    Hide footage items.
    Disable effects.
    Make sure footage items are not MPEG-2 or strange codecs like DivX.

    Anyway, start hiding/disabling, make short render tests at low-res and get back to us.

  • Steve Roberts

    January 26, 2008 at 10:28 am in reply to: Re: After Effects help.

    Sorry Don, the link contained a “malformed ID” so I don’t know which video to see as an example.

    You could scan a comic book page, there’s no reason why that wouldn’t work. But i recommend you try the 3D approach:
    1. drag all footage items into the main comp
    2. make them 3D
    3. set camera to custom view. This will be a setup camera — just to use as a “bird’s eye view” when trying to see the whole scene for setup.
    4. arrange the footage items into a grid. You can do this by hand, doing the math, or maybe use this script: https://aescripts.com/2006/06/12/layers2grid/
    5. add a new camera — this is what you’ll use to render your scene
    6. for this camera, select layer>transform>auto-orient off to make the camera behave the way you want
    7. animate this camera to start far away, seeing the grid, then move in, move around and such.
    8. to easily snap the camera to the position where a layer fills the screen, this might work: https://zaxwerks.com/layertools/index.shtml . You mighthave to do it by hand.

    Check the COW for camera tutorials, as well as the AE help on “fine-tuning animation” and 3D animation.

  • … and set it to “using hue”, not “using RGB”. Works for me, anyway.

  • Steve Roberts

    January 25, 2008 at 6:24 pm in reply to: I know this sounds ridiculous…. but hear me out.

    Check the Invigorator COW.

  • Hm.
    Note: correct terminology is important when using a program as complex as AE.

    AE cameras behave like real cameras, sort of. If you look through a camera, and move the camera, the things it sees will appear to move.

    By the way, AE will only render the Active Camera, which is the uppermost camera in the timeline, or the only one visible.

    You don’t apply cameras to layers. There’s no such thing. However, if you want a camera to move when you move a layer, you open the Parenting column, and drag the Pickwhip from the camera to the layer. This way, when you look through this camera, and move the parent layer, the layer will appear static to the camera — the camera will not see it move, in other words. However, when you move this camera while you’re looking through it, all the other layers will appear to move … because nothing is affected by its motion. It is the child, not the parent.

    Parenting works like this: when you move the Parent, the child(ren) move. When you move the child(ren), the parent *does not* move. They are not paired equally — there is a hierarchy. And no, you can’t parent A to B and B to A. Maybe you should read the Help on Parenting.

    Does that help?

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