All of my objects are nested into one 3D folder and by adjusting the Z for each I can then achieve the depth I need. What I’m generating is a sports style scoreboard attached to several steel scaffold structures. I use the master container’s camera to move in and around the structure. I can place a sky image into all of this and adjust the Z and scale to that it fills the background, but it’s not deep enough to allow for very wide camera moves.
I was hoping there was a way to use a cloud filter as some sort of vector object that would allow for independent sizing, but it doesn’t appear to work that way. I’ll try to post a still of it here when I’m done with my latest render. I’m having to break these down into separate comps because my system can’t handle it all at once. My last 5 second test render took 2.25 hours to finish!
I totally realize this is the wrong tool to be using for this type of work, but there’s no convincing the producer to do it any other way. BTW you can check out https://www.borisfx.com/stories/archives/pankow.php – what I’m working on now is a continuation of what you see in my demo movie.