Forum Replies Created

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  • Steve Pankow

    August 1, 2005 at 2:21 am in reply to: Virtual Sky

    I actually found your idea of putting the cloud filter on a track outside of the container to work pretty nicely. It’s not a real structure by any means, so the sky doesn’t have to look that photorealistic, and I’m restricting my camera moves so that it doesn’t have to track very far. The biggest gripe left is my unnatural (unskilled) lighting technique, but I really don’t have any time left to screw with it.

  • Steve Pankow

    July 31, 2005 at 6:08 am in reply to: Virtual Sky

  • Steve Pankow

    July 31, 2005 at 6:06 am in reply to: Virtual Sky

    We’ll see if this works:

    [URL=https://www.imagehosting.us/index.php?action=show&ident=502531][IMG]https://show.imagehosting.us/show/502531/0/nouser_502/T0_-1_502531.jpg[/IMG][/URL]

  • Steve Pankow

    July 31, 2005 at 5:29 am in reply to: Virtual Sky

    All of my objects are nested into one 3D folder and by adjusting the Z for each I can then achieve the depth I need. What I’m generating is a sports style scoreboard attached to several steel scaffold structures. I use the master container’s camera to move in and around the structure. I can place a sky image into all of this and adjust the Z and scale to that it fills the background, but it’s not deep enough to allow for very wide camera moves.

    I was hoping there was a way to use a cloud filter as some sort of vector object that would allow for independent sizing, but it doesn’t appear to work that way. I’ll try to post a still of it here when I’m done with my latest render. I’m having to break these down into separate comps because my system can’t handle it all at once. My last 5 second test render took 2.25 hours to finish!

    I totally realize this is the wrong tool to be using for this type of work, but there’s no convincing the producer to do it any other way. BTW you can check out https://www.borisfx.com/stories/archives/pankow.php – what I’m working on now is a continuation of what you see in my demo movie.

  • Steve Pankow

    July 31, 2005 at 5:19 am in reply to: Hyperthreading: On or Off?

    Well it used to be that Avid recommended turning it off, but recently they reversed themselves, stating that it should be on for all systems but XpressPro.

  • Steve Pankow

    July 25, 2005 at 5:45 pm in reply to: animated mask

    Is the fill track of your animated spine on? That’s the only thing I can think of off the top of my head.

  • Steve Pankow

    July 25, 2005 at 5:44 pm in reply to: Feature Request?

    Well yes, but with a lot of text that becomes pretty tedious. I’ve also found the “highlight and resize” technique to be somewhat flakey – it will sometimes resize an entire line of text even though you’ve only highlighted a single letter to change the point size of.

  • I’ve had what you described happen to me when importing a Quicktime back into Avid at the wrong aspect (square vs. non-square).

  • Steve Pankow

    July 22, 2005 at 6:14 pm in reply to: ImMIX Sphere codec?

    Turns out it’s available for download at the Accom website. Kind of difficult to locate using Google though.

  • Steve Pankow

    July 14, 2005 at 9:33 pm in reply to: Medallion spline primitive with square sides?

    Thanks. The “Area” and “Square” shapes together will get me close to what I want.

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