Forum Replies Created

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  • Is the “create new object at view center” turned on or off in the prefs?
    And when the axis get sent to center, is it the center of the view or the world origin?

  • Steve Bentley

    April 5, 2018 at 6:34 pm in reply to: GIF size

    You can do almost the opposite too. You can “debabelize” the exported image sequence and confine the pallet of the images to a smaller 256 color pallete rather than the 16.7 million pallet of a png. The run your gif compressor and you will a much smaller file.

  • Steve Bentley

    April 5, 2018 at 6:31 pm in reply to: What workflow they have used in this video?

    because of the clunky camera moves and no easing and the look of it – that’s gotta be googles sketchup. Rendered in Sketchup

  • Steve Bentley

    April 5, 2018 at 6:20 pm in reply to: Quickly scroll through a list in AE?

    example below?

  • Steve Bentley

    April 5, 2018 at 6:20 pm in reply to: Mixed media montage

    Billy Joel’s We Didn’t stop the Fire music video

  • Ok now that I have the project open – that background object will work correctly with transparency. But none of the display tags I see have their visibility turned on. (and more than Jim was alluding to – they don’t even have transparency set ) that might be a versioning thing – what version of C4D are you running?

    FYI the visibility setting doesn’t really do a good transparency – its a more a faded density look. Using transparency in the material would give you more options with edges building up to show volume and rear faces more dense than close faces etc.
    Do you have a reference image of the look you are going for? The display tag is more often used to make things not show up in the render and for matte generation than for making something transparent in the usual sense of the word.

  • But would it be the same 3D model? For the unreal engine to work real-time don’t the models have to be optimized so they can render on the fly? Everyone has such a huge library of Arch models to pull from so they can do these walk throughs economically, I wonder if they haven’t bothered to convert models and textures so they render on the fly (at least so far).
    It may also be the level of realism. The unreal and unity engines are spectacular but a true GI render will always look more real than the realtime engines (it is called unreal after all). And when it comes to selling a condo etc that may be a tipping point.

  • Steve Bentley

    April 5, 2018 at 5:38 pm in reply to: Achieve this simple animation

    Not sure if that’s rigid body dynamics or mograph – both would work.
    For mograph, just put a plane effector on both the bar’s cloner and the teardrop’s cloner. Turn off all transformations except rotation and set the rotation to 360. Then animate the position of the effector’s field across both of the cloners (in the x or z depending on your orientation) at the same time.
    I would use two cloners and effectors in case you have to tweak the “contact rotation” due to the teardrop’s logarithmic shape.

  • IS that green an actual object? Like a plane or just the C4D background? If the latter and its just the world color that may not show the transparency. Is there a composting tag on either the character or the background object and if so is “seen by transparency” set to on in both of them?
    What happens if you render with a straight alpha?

  • The limit is 100mb so you’re well under. Hit the little floppy disk icon above the text entry field when you go to reply (its the last one on the right). Then follow the instructions (which aren’t great) Hit the browse button, choose the file on your drive, then once its found it the file name will appear on the right hand column. Select that file and then hit upload. The system will zip that file and generate a link for you to copy and paste into the text of your reply (choose the top one it gives you of the two to copy) . It will be a link to the file in the forum with HTML stuff around it.
    You can close the uploader windows to get back to the reply text entry area and paste it there.

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