I’m just in the middle of something else but I thought I’d clarify a few things if it helps.
If you used a 3D camera tracker the points are indeed in 3D (even though AE is technically only 2.5D – but the tracker data has a full set of 3D dimensions). So those should work in C4D with the exporter.
The exporter should look after the differences in the world space of C4D and AE but in the past we had to manually invert and shuffle some data.
FYI you can copy and paste data back and forth – even write it out to a spreadsheet or text doc – just click on the attribute you want in AE to select all the keyframes and hit copy and you can then paste that data outside of AE in a text doc or spreadsheet or even Word (which is great for removing commas and extra spaces). And then paste that into C4D once it’s been corrected for the upside down Y and shifted Zero point (C4D’s is in the middle of the world whereas AE’s is in the top left corner of the viewport)
Back in the day I tended to use lights to pass position data back and forth. They are treated as a 3D object from the getgo in AE (unlike nulls or solids which are only 2.5D) Also most other apps and plug ins, including bringing data in from C4D, treat lights better than any other object. So try exporting AE lights in your file for guide points to check how the track is doing.
You should have a camera in AE (I didn’t understand the comment about seeing if there were settings in AE). Without a camera its just a 2D viewport. And the camera’s are compatible between the two apps. (you can also export cameras for position markers as they are true 3D as well). Check to make sure that the camera settings in AE match the ones in C4D. And make sure you are viewing the scene in C4D through the matching camera. Keep in mind too the camera you set initially in AE before the track may have changed to better accommodate the track.
The graphix you have in AE won’t export as 3D objects into C4D. You can only export their positions or their “planes” if you export solids. If you need to size something in C4D you can position lights or nulls at key spots (like the four corners of a plane) and get your position and size info in C4D that way.
I haven’t gone this direction for a while – the last few projects have been C4D to AE. But this should be more seamless than you are experiencing., unless of course there is a different method of handling in C4DR19 vs AE2015, and given there were always version issues this is a real possibility.
If you can post this onto the C4D forum on the Cow I’m sure Brian Jones or Jim Scott or Adam Trachtenberg would jump on it as well. And we can all pool our grey cells for you.
I’ll check in again once i’ve got this little last minute change out of the way.