The plug-in itself doesn’t help you obtain the normal-map from a 3D program. With the number of programs on the market today, that simply isn’t feasible.
However, it’s quite easy to get the normal maps yourself. Many programs like Cinema 4D for example actually have features to export them, in others like Maya and 3ds max it’s just a matter of selected a normal map shader and hitting render.
Then all you need to do is import in AE and your ready to light!
Cheers,
Stefan Minning
Tte Plausible Impossible