Forum Replies Created

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  • Sébastien Lavoie

    February 8, 2026 at 4:36 pm in reply to: After Effects with AI

    Ai tools can indeed run locally with comfyUI, although this is more complex to setup and requires a lot of expensive hardware to run smoothly. Ziframe is not running locally. It’s more similar to options like freepik, replicate, etc. But the main idea here is to bring things *inside* of After Effects instead of having another tool open in your browser. If you’re doing your work in After Effects, avoiding the constant context switching improves the flow of work.

    Regarding the position of After Effects versus its competition and its licensing type, it’s another conversation, but personally, I love Ae and don’t mind paying monthly for it. It’s powerful, extensible, and works well for me. Other tools have their uses too, and I’m glad there are many options.

  • Sébastien Lavoie

    February 7, 2026 at 2:01 am in reply to: After Effects with AI

    Love this topic. I’m a motion designer too, and I hit the same pain points you described. I didn’t want to wait on adobe so I built and extension to use multiple generative ai models directly inside after effects.

    It’s called Ziframe (https://ziframe.com). I built it for myself to address some of the pain points of using ai and working in after effects :

    – Constant context switching between Ae and the browser

    – The very tedious flow of Generating an image with ai → downloading file → moving file to project folder → importing file to Ae → moving it to the timeline → making adjustments with After → Exporting the image → Opening a video generation tool to make it move → etc.

    – Juggling between so many tools and subscriptions

    quick demo: https://youtu.be/82mRQL1_J0M

    The idea of Ziframe is having a clean extension inside of After Effects to use multiple image and videos models to generate, edit, upscale and extend assets.

    It takes your input, produces the image / videos for some credits and then saves the assets on your disk near your project, imports it into a new Ae composition. You can also create multiple things at the same time with the built-in queue.

    That’s it. Just a simple tool to stay in the flow. I hope this can help other people and improve your workflow as well. It’s still in early development, and I’d be happy to get feedback on it.

  • No, unfortunately it doesn’t.

  • When logging app.project.renderQueue.item(1).logType === LogType.ERRORS_AND_PER_FRAME_INFO; I do get true and would get false prior to affecting the value to the property, but the ui does not change. I have tried hovering over the dropdown but it does not get updated. I suppose this is a bug?

  • Wow thanks I could’ve never figured that out by myself! (couldn’t find it in the documentation)

    Thanks also for the rd_GimmePropPath, I found it on Github (https://github.com/N1ckFG/ITP_OpenSourceAnimation/blob/master/Day%2008/Scripts/ScriptUI%20Panels/rd_GimmePropPath.jsx), I wished I knew about this script before!

    Cheers

    Seb

  • Filter! That’s the word I was searching for, thanks a lot!

    So I presume all two words filters names such as Wiggle Path and Zig Zag would end up initialized?

    Like:

    Wiggle Path -> WG
    Zig Zag -> ZZ

  • Sébastien Lavoie

    December 27, 2013 at 6:39 pm in reply to: Adding a shape to shape layer

    You will want to use the .addProperty("ADBE Vector Graphic - Fill") method. As in…

    var shapeLayer                  = currentComp.layers.addShape();  
    var shapeGroup                = shapeLayer.property("Contents").addProperty("ADBE Vector Group");
    var fill = shapeGroup.property("Contents").addProperty("ADBE Vector Graphic - Fill")
    
  • Sébastien Lavoie

    April 4, 2013 at 8:05 pm in reply to: How to animate along multiple masks?

    Thanks, copying it one by one works! Although it may not be as fast as possible it still what I was searching for. Illustrator also is a pretty good idea, thanks a lot.

  • Sébastien Lavoie

    April 4, 2013 at 6:23 pm in reply to: How to animate along multiple masks?

    Thanks for the quick answer but unfortunately no, I am not trying to cut a hole in another layer. I am trying to achieve some “text written by a hand” thing but with loads of text. So I attached an image to a null and set up a text animator with 0 opacity and a range selector. What I want is a way to tell my null layer to use all the letters as a path to animate on. Now, I know that I could give each mask its own layer and transfer the mask to position property and tell my image to go from null to null but it would make a really complex mess :/

  • Is it new in CS6, because my Shift+3 is (by default) affected to Comp marker 3 here’s the text from the shortcut file : "CompMarker3" = "(Shift+3)" I have searched for the name of the action to focus the pannel but can’t find it. And for the second thing I was talking about the viewer pannel.

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