Forum Replies Created

Page 192 of 285
  • Simon Ubsdell

    March 13, 2012 at 10:08 am in reply to: X2Pro FAQ

    [James Mortner]
    It begs the question, why is this functionality now gone ? Its kind of important and forces the audio guys to re-do loads of work completed in the edit bay”

    Well, there are two answers to that.

    The first is that it appears that X2Pro will be adding volume and pan support very shortly.

    The second is that every sound mixer I have ever met loves to rip apart everything they have been given by the picture editor – because only sound people know how it should be done 😉

    All the signs are that X2Pro is going to be an excellent product and one that finally plugs one of the biggest gaps in FCPX from a (high-end) professional user’s point of view.

    Simon Ubsdell
    http://www.tokyo-uk.com

  • Simon Ubsdell

    March 12, 2012 at 1:42 pm in reply to: X2Pro FAQ

    [James Mortner]
    It doesn’t translate volume ? Panning ? Was this something that worked before as OMF or AAF export ?”

    It won’t translate volume or panning on the initial release but apparently this will be added in fairly soon.

    Yes, volume and pan are currently catered for in OMD and AAF.

    Simon Ubsdell
    http://www.tokyo-uk.com

  • Simon Ubsdell

    March 12, 2012 at 11:03 am in reply to: Roller Coaster Text

    I should add that what I’ve described involves using a separate path and using that by selecting Geometry as the path shape, but you can of course use the same technique of editing the existing spline for the Motion Path behavior as Mark described in the Text layout method.

    I think it’s just a bit easier to have a separate shape that you can draw easily rather than having to add and edit points to make the path.

    But it’s very much a matter of choice how you prefer to work.

    Simon Ubsdell
    http://www.tokyo-uk.com

  • Simon Ubsdell

    March 12, 2012 at 9:37 am in reply to: Roller Coaster Text

    [Steven Pam] “Getting my text block (up to 3 lines) to move in from the right is fine, but next I want it to move up vertically, while the text block stays aligned upright, i.e. I only want it to turn the corner in movement, not in orientation.”

    If this is what you want, you want to be using the Motion Path behavior rather than the Text Layout option that Mark described.

    Apply the bahavior to your text object and select Geometry as the path shape. Animate the Offset parameter to get your movement.

    This way your whole text block will keep its orientation.

    Simon Ubsdell
    http://www.tokyo-uk.com

  • Simon Ubsdell

    March 11, 2012 at 7:30 pm in reply to: Motion Graphic – chopper blades

    You probably mean something more complicated than you have described, but assuming you want the two blades to rotate around a central point:

    Put them into a new group. Line them up so they are in the right position in relation to each other. Set the anchor point of the group to the position around which you want the rotation to take place.

    Finally apply a Spin Behavior to the group – you’ll probably want to pretty high number, e.g. 5000.

    I’m guessing that the oval-ish section of the graphic is not meant to be rotating so make sure it’s not in the rotating group.

    Hope that’s what you mean.

    Simon Ubsdell
    http://www.tokyo-uk.com

  • Simon Ubsdell

    March 9, 2012 at 9:12 pm in reply to: Motion 5 export a still frame

    It is absurdly slow but it gets there in the end. It’s far faster to export video than to export stills for some obscure reason.

    Simon Ubsdell
    http://www.tokyo-uk.com

  • Simon Ubsdell

    March 9, 2012 at 6:54 pm in reply to: Apple Motion Templates in FCPX

    You need to use Andreas Kiel’s outstanding freeware app Motion Template Tool for dealing with Motion Templates:

    https://www.spherico.com/filmtools/

    It is designed among many other things to answer this precise question.

    Simon Ubsdell
    http://www.tokyo-uk.com

  • Simon Ubsdell

    March 9, 2012 at 3:20 pm in reply to: Camera zoom-out

    OK, so after a few false starts here is what I would suggest, which works pretty well.

    In your camera properties, link the X and Y position values to the Z position, making sure to set the scale paramters of the link behaviors to .414. Note that you won’t be able to see that your’e entered this value as the display only allows for two decimal places of accuracy, but you will find that you can actually enter these more precise numbers.

    Now when you animate the Z position of the camera, the bottom left hand corner of your scene will stay locked to the bottom left hand corner of the frame. The scale offset takes care of keeping everything in position.

    Note that this is assuming a 45 degree angle of view for the camera – different values will require different scale offsets to keep the same result. I’m not entirely sure what the maths is here so you’ll need to experiment – but the principle works.

    If you want to animate the camera in the X and Y axes as well, you obviously can’t now do this directly because these position values are linked to the Z position, but it should be OK to put the camera in a group and then animate the position of the group.

    Simon Ubsdell
    http://www.tokyo-uk.com

  • Simon Ubsdell

    March 9, 2012 at 2:17 pm in reply to: Camera zoom-out

    Had an idea but it doesn’t work.

    Simon Ubsdell
    http://www.tokyo-uk.com

  • Simon Ubsdell

    March 8, 2012 at 9:08 pm in reply to: Highlighting a selection of the screen

    Duplicate your source layer, apply your mask and your darkening effect filter to the upper layer. Then all you need to do is invert your mask – there’s a check-box under Mask Controls.

    Simon Ubsdell
    http://www.tokyo-uk.com

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