Simon Ubsdell
Forum Replies Created
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[Tim Wilde] “A promo email from MotionVFX arrived this afternoon, which prompted me to visit their site. There, I stumbled across this plug-in that seems to mostly duplicate Bad TV but also appears to include a hint the blocky artifacts you so astutely caught on to. IMHO, the latter are what differentiate the FS titles from the ubiquitous Bad TV effect.”
I’m sure the MotionVFX plug-in is a good one – they do quality stuff generally. There are hundreds of glitch plug-ins out there right now – it’s an effect that’s in danger of being overexposed just like lens flares and light leaks.
If you’re looking for a quick fix then a plug-in is the way to go – but it can be a lot more fun making this stuff yourself and you can create something genuinely unique rather than the off-the-shelf look that everybody else is using.
Anyway, good luck with your project.
Simon Ubsdell
http://www.tokyo-uk.com -
Here you go (it’s Motion 5):
As I say, it was a very quick and dirty test so the project is a right old mess!
What I’d advise, if you want to use these techniques, is to pre-render a variety of elements and bring them back into a clean project, especially the replicator masks, as this will make it all much easier to handle.
Hope it’s helpful.
Simon Ubsdell
http://www.tokyo-uk.com -
Here’s a quick test to show you some of those techniques in action:
https://www.youtube.com/watch?v=tFpQDVh6Rjw&feature=c4-overview&list=UU7c46tWEb2grLQ95OGLxBJQ
Simon Ubsdell
http://www.tokyo-uk.com -
And here’s another idea you can try in order to achieve the outgoing break-up that takes away the whole image.
Add the Dots Out Random Replicator to your project. Change the Replicator Cell from the default circle to your own narrow rectangle shape.
Then use this replicator as the source for an Image Mask of your entire master group.
You’ll need to play around with the replicator settings to get the right look (and make sure it covers your image in its initial state) and shorten it right down so it only lasts a few frames but it can be quite effective and will save you a lot of work.
You can also reverse it to use for the opening.
Simon Ubsdell
http://www.tokyo-uk.com -
That looks as though it was done with lots of individual hand-made elements that are each used for one frame at a time to provide different kinds of break-up.
So for example you’ve got a random pattern of black rectangles which pops on for the odd frame here and there.
A similar random rectangular pattern is used as a mask for brightening or other color effects.
Another mask is used for adding scaled and/or repositioned versions of the main image back over the top of itself in small chunks.
And of course you’ve got the odd frame of TV glitch which you can easily add in Motion with the Bad TV filter.
So basically you need to sit down for a few minutes and go crazy making elements like this then you then use to create your own pattern of glitches – it’s good to have quite little bursts of one type of interference pattern.
It’s all about creating an interesting rhythm of interference events, albeit a random sort of rhythm.
Or a much simpler way which would save you the making of the elements would be to just add one frame bursts of the Bad TV effect with different settings, again in a random rhythmic pattern.
I hope that makes sense – this kind of sequence is really fun to do but as you can see it takes just a little time to get it looking as good as this.
Simon Ubsdell
http://www.tokyo-uk.com -
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Apologies – I didn’t read your question properly before replying.
In order to get your numbers scrolling you will need an extra step.
Add An Offset filter (from the Filters/Timing menu) to your Replicator.
Add an Oscillate Behavior to the Vertical Offset parameter.
Set the Osciallte Wave Shape to Sawtooth.
And there you have it – scrolling numbers.
The great thing about this technique is it’s incredibly light on system resources – and it looks great.
Simon Ubsdell
http://www.tokyo-uk.com -
The Numbers Generator is a great place to start to achieve this effect. There are lots of controls to customise how you want the numbers generated and the default is for AutoAnimate which increments (or decrements) the numbers for you. you can even make them random if you want.
If you then create a Replicator from the Numbers generator you can easily create your rows of different numbers – check the Random Start Frame button to have each row display a different value.
EDIT: Make sure you set your Text Format Style in the Number Generator to Monospace to ensure that the position of the individual numbers doesn’t jump around.
Hope that helps.
Simon Ubsdell
http://www.tokyo-uk.com -
To give you some encouragement, here’s a quick test of how it works using exactly the technique I’ve just described:
Simon Ubsdell
http://www.tokyo-uk.com -
OK, so try adding a Keyer to the layer that you’ve masked.
In the Keyer filter tab clicl on the Sample Color icon – the first icon at top left.
Then drag a selection of the color you want to key. It will look wrong at this point but don’t panic just yet!
Click on the Invert Key button.
Set the Spill Level slider to zero.
Now click on the black & white centre icon in the View menu to look at your key in more detail.
Adjust the selection area to make sure you’re picking up as much of the teeth color as possible without including anything you don’t want.
Open up the Matte Tools panel and adjust the levels until you get a nice clean black & white cutout of the teeth.
From the View menu select the first icon which will give you the full colour keyed layer.
You’re nearly there.
Add a Hue/Saturation filter to the keyed layer and reduce the saturation and increase the Value till you get nice white teeth.
You should of course have made a duplicate of this layer without the key which goes below your keyed layer.
Hope that works – and makes sense! Please let me know if you need more info.
Good luck with it 🙂
Simon Ubsdell
http://www.tokyo-uk.com

