Forum Replies Created

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  • Simon Smith

    September 3, 2023 at 7:48 pm in reply to: Falloff scale but maintain distance?

    Sorry, know I’ve already said thanks but the more I play with this and the more I find how flexible it is, the more in awe I am. 😄 Genius. Absolutely what I needed. Thank you! !

  • Simon Smith

    September 2, 2023 at 4:23 pm in reply to: Falloff scale but maintain distance?

    That’s fantastic! Thanks so much!

  • Simon Smith

    October 29, 2017 at 10:27 pm in reply to: Offset cached animation in time?

    Hi,
    thanks a lot for that, forgot about it being a tag. Very useful indeed.

  • Simon Smith

    June 13, 2017 at 2:15 pm in reply to: Delay effector in xpresso set up?

    Hi,
    gonna reply myself in case anyone’s got a similar question.

    Found out something – the driver doesn’t have to have anything to do with the result which is something of a game-changer for me as far as Xpresso goes.

    What I mean is that I popped just a cube (could be anything) into a Cloner, added a Sound Effector and Delay Effector in the Cloner’s Effector tab, dragged the Cloner into Xpresso –

    CLONER (out) ‘Object’ >
    DATA NODE (in) ‘Object’ / (out) ‘Position’ >
    RANGE MAPPER NODE (in) ‘Input’ / (out) ‘Output’ >
    Pop whatever you want to control in here and attach the RANGE MAPPER’s output to it

    Am keyframing the Delay value and Range Mapper parameters to taste but this very nicely calms the jitter right down.

    cheers.

  • Simon Smith

    February 24, 2017 at 7:56 pm in reply to: Motion 5 to Motion 4

    Hi again,
    I’m trying (well, I’ve given up now) to take Motion 5 pre-made animating caption templates and have other users who use Premiere update them so would need to leave the text user-editable.
    Will just remake in Premiere. Not the funnest job but at least it’ll give me a chance to learn Premiere (bright side and all that).
    Cheers.

  • Simon Smith

    February 24, 2017 at 5:13 pm in reply to: Motion 5 to Motion 4

    Thanks Robin,
    confirmed my fears, but a clear explanation that will at least save me even more tail-chasing.

    cheers,
    Simon

  • Simon Smith

    March 30, 2016 at 3:10 pm in reply to: Attach object to bend deformer?

    Me again, in case anyone hits the same issue, forgot to say, copy of bend deformer goes in matrix, set driven values from original bend deformer. I do seem unable to now rotate my cylinder but luckily it’s an extruded spline so can just rotate the spline.
    I’ll stop now.

  • Simon Smith

    March 30, 2016 at 2:31 pm in reply to: Attach object to bend deformer?

    Never mind, cylinder in cloner, cloner in matrix object, bend matrix. Think that’ll work…

  • Simon Smith

    March 18, 2016 at 9:57 am in reply to: non-circular rotation tutorial

    Thanks for that, Adam, that’s impressive / a great help.

    I’m still getting a tiny amount of penetration / rising above but guessing that might be to do with my example font ‘o’ not being exactly even in terms of radius so will keep that in mind when I do this proper.

    Thanks for that constraint heads up, I’ve had pretty mixed success with constraints but this is a great example to refer to.

    You’ve saved me a bunch of time, thanks again.

    cheers,
    Simon

  • Simon Smith

    March 17, 2016 at 8:22 pm in reply to: non-circular rotation tutorial

    Thanks for getting back Adam.

    Sorry, tired so not quite getting what you mean.

    Have attached a simple file as a sketch of what I’m on about as I probably didn’t describe it very well (faked it with a spline and of course the cube floats and is not moving in y correctly).

    Can brute force it in this manual fashion but was hoping to do it in a more elegant way (the xpresso in the file is pretty ‘beginners’ as you’ll see).

    if you get a minute to check it out, I’d be grateful.
    First time uploading so dunno if the link’ll work…

    cheers

    9893_noncircularproblem.c4d.zip

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