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Delay effector in xpresso set up?
Hey all,
using the Sound Effector to animate an extrusion via Xpresso (Sound>Sample>RangeMapper>Movement.Z) and although I’m getting the right results in terms of animation to audio, as usual with the Sound Effector, it’s pretty ‘jittery’. Have tried the usual falloff / cutoff / freq / compression etc but not really getting anywhere.
Was thinking I might be able to smooth things out with a Delay Effector but, to be honest, don’t know how to wire this into an Xpresso setup (where it goes etc).
I don’t want to put everything into a Fracture Object as I find ‘Explode Segments and Connect’ grinds things to a halt (and since I’m driving an extrusion via Xpresso, not even sure if a Mograph object is actually required / relevant in this case).
Anyone done this / could advise? Can’t find a specific thread / tutorial.Alternatively, anyone had luck pre-running audio through reverb or somesuch audio effect? Thinking this might smooth things out (or might be nonsense…).
Anyway, as ever, grateful for any pointers.