Simon Carlson-thies
Forum Replies Created
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Do you have any volumetric effects in your scene? (Pyrocluster…)
Good Luck
Simon Carlson Thies
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Are you trying to speed up render time? Or editor refresh rate? If your trying to speed rendering up, your graphics card won’t do much what you need is a fast processor and LOTS of ram. For editor refresh rates, Nvidia is really good or ATI, which one will depend on personal preference. I would recomend the Nvida Quadro, over the Geforce, since the Geforce is more oriented towards games. The problem is I don’t think you can get the Quadro for mac. You could try ATI and see if any of there work station graphics cards will work with a mac. Otherwise just use the Radeon X800 or Nvidia 6800 DDL both will work just fine.
Best of luck,
Simon Carlson-Thies -
The infamous question which software should I pick? Well the answer is subjective to a great extent, but interms of Lightwave VS Cinema, I personally like CInema 4D alot more, having used both. For one I don’t like the fact that in Lightwave the Layout and Modeling is split. I also found it harder to learn. Cinema 4D was easy to learn everything is in one program. Also the fact that to a large extent you can configure the program with the modules that you need. My biggest complaint with CInema 4D is that the character animation is really weak. At best with the IK you can do cartoons, in my experience, without using someother plugins to enhance Cinema’s IK system. But in terms of modeling I would say that Cinema ranks up there with the best of them. The one thing about Lightwave is that it is said to have a slightly more realistic render then Cinema. But of course this kindof subjective. For most things Cinema’s render should be fine, and its faster.
In terms of running it on your computer Cinema will run on anything and get as good of a performance as you’ll get on your machine. Programs like Lightwave the system requirements tend to make more of an impact on the performance.
Hope this helps…Good Luck
Simon Carlson-Thies -
You can try multipass render which will render alpha masks for each object that you give an object ID to. (using the Compositing Tag). This should allow you to seperate your objects.
Hope that helps.
Good Luck
SImon Carlson-Thies -
Thanks for the quick response.
Simon Carlson-Thies
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Did you get an error number for it? I would assume this is CS2, I would look at Adobe’s tech support page if you haven’t done that already.
Good Luck
Simon Carlson-Thies -
Do you have a position track for the character root object? If so you should be able to change the path of the object. Unless the position of the character is tied to a spline. I must confess I have only used poser a little bit, and never interposer.
Best of Luck
Simon Carlson-Thies -
Sure, though it will depend on how you are projecting the clouds over the island. Also the topologyy of the island, whether the island sticks into the clouds, or if the clouds are low enough so they will automatically touch the island. The one thing that you might want to consider is that in TP you have more control over particle interaction in your scene. This may or not be an issue for you depending on exactly what your looking for in terms of control, and ease of use.
Best of Luck
Simon Carlson-Thies -
If your talking about Cinema 4D go, I don’t think Maxon sells it any more. Here is a link to by it off of ebay.
https://cgi.ebay.com/Cinema-4D-GO-v5-2-and-Instant-Space-by-Maxon-for-MAC-PC_W0QQitemZ5781426751QQcategoryZ80254QQssPageNameZWD1VQQrdZ1QQcmdZViewItemGood Luck
Simon Carlson-Thies -
Will standard .obj format work for going back and forth between Cinema and Modo? Or do you need more then that?
Good Luck
Simon