Forum Replies Created

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  • Shawn Miller

    November 18, 2016 at 9:11 pm in reply to: The new Mac Mini

    [Mark Suszko] “I don’t get the angle about this being great for CAD work. And this is not a mac mini vs. hp mini issue, but an overall form-factor issue. A small-footprint independent computer suggests a mobile, or at least intentionally portable, user experience, or at least, an installation that is more “field”- like than “office”-like. For example, I could see a small computer like this hooked to a 3-d printer or CNC router or laser engraver. Even though all of those things can run off a thumb drive or internal memory, but let’s leave it for the sake of argument. I can see a small format machine like this connected to VR experiences. Or used in the music-recording/production and DJ business areas. But what’s the advantage of a small footprint, with inherent compromises in performance or other features/ options, in a static, standard office/desk environment like CAD? Or, is there some gain from rack-mounting a bunch of these into a massive array? This may be a cool platform for certain applications, but you’re pitching it for CAD work? Like the scene in “Big”, when Tom Hanks is asked to play-test the robots that turn into buildings… “I don’t get it”.”

    Mini PC’s are good from a power consumption, space and heat standpoint. The trend in bigger office environments is fewer closed offices, fewer permanent desk assignments, smaller cubicles and more open, collaborative work spaces. A mini PC also makes sense for very small, enclosed offices where heat and noise can affect your daily comfort.

    Shawn

  • Shawn Miller

    November 18, 2016 at 6:12 pm in reply to: Your take on Hitfilm as an alternative.

    I’ve tried HitFilm at various times since it’s release, the last time was a few months ago. Overall, I think it’s a really powerful application that probably deserves serious consideration by anyone who creates motion graphics for a living. There are some big downsides for sure, but depending on what you do and how you prefer to work, those things may not matter to you. If you need a pretty decent compositor with decent animation tools and simple editing tools AND you DON’T need scripting, expressions, OpenEXR 2.0 support, XML interchange or a plugin architecture, then HF might be just the right thing. If you do need any of those things though, HF might not be your best choice. That said, it’s easy to use and the built in particle engine and most of the effects are really good.

    Shawn

  • Shawn Miller

    November 10, 2016 at 6:08 pm in reply to: What do you think of this future?

    [Richard Herd] “Imagine the Intellectual Property law suits. This technology will get crushed in the market place because it’s too risky for regular-normalized operations to use. I can imagine already the change order coming in.

    Client: we don’t like that phrasing, so we have a new script.

    Me: Let me just type in the new script and use the talen’ts audio sample….ok done. New VO read.

    Talent: Hey you! You stole my voice, you owe me MONEY.

    Me: I’m sorry. here’s your money plus damages.

    Client: We don’t like that phrasing, so we have a new script.

    Me: Sorry. we have to re-record and PAY the VO talent.

    Client: what about last time?

    Me: Yeah about that, I got sued and lost, so now is there any way I can get that compensated.

    Client: LOL.

    Me: I thought so.

    A couple of days later.

    Me: Posting on creative cow: whatever you do: always get a deposit upfront and always use real human beings to record the voice over, don’t use a replicant, so you don’t get sued.”

    Wouldn’t this all be negated by production agreements, release forms and whatnot? Once these documents are signed, you have the right to do anything with the audio and images you capture… within the bounds of the agreements, of course.

    Shawn

  • Shawn Miller

    November 9, 2016 at 5:45 pm in reply to: What do you think of this future?

    [Ricardo Marty] “Adobe just presented this? a great tool in the right hands

    https://nofilmschool.com/2016/11/adobe-project-voco

    Ricardo Marty”

    That is just amazing… kind of scary, but completely amazing.

    Shawn

  • Shawn Miller

    November 4, 2016 at 8:12 pm in reply to: Premiere Pro CC and Adobe app updates

    [Scott Witthaus] “[Tim Wilson] “This is NOT a catch-up feature”

    I was speaking terms of being offered in Premiere. You are talking AE.”

    I must have missed something then… isn’t the 3D integration in PPro via AE? If so, that’s been around for years, if not, I REALLY missed it.

    Shawn

  • Shawn Miller

    November 4, 2016 at 12:29 am in reply to: Premiere Pro CC and Adobe app updates

    [Tim Wilson] “[Shawn Miller] “I think people were reacting to releasing a 3D text tool when today’s design trend tends to be flat.

    Yet, I look around on TV and see loads of 3D text and elements, so… I don’t know either.”

    That makes sense. Like you (apparently), I tend to notice anything 3D in film and video, so a 3D text tool in an NLE didn’t seem like that big of a deal. ”

    The importance of the C4D rendering engine to me ISN’T for 3D text, but for making motion graphics in 3D, whether in 3D space, or using extruded elements…

    …including “flat” extruded elements: flat colors, and extrusion mild enough that the impression doesn’t scream “CGI”.

    Here’s a nifty video to illustrate. You can see it in the poster frame, and also the first part of the video. This is straight-up motion graphics, NOT 3D text per se, and certainly not 3D in the sense that any 3D artist would care about.

    This is NOT a catch-up feature. This is unique, and way, way in front of what most people are up to.”

    Hey Tim, all true. But this isn’t a new capability, extruding shapes and text had been possible in AE since CS6, the new thing here is the C4D render engine inside of AE… as in, you can use it instead of the ray-trace renderer. A nice thing to have if you’re not sporting an Adobe approved nVidia graphics card for ray-trace. I was just saying that it’s not a catch up feature because it’s been around since 2012. ?

    Shawn

  • Shawn Miller

    November 3, 2016 at 5:34 pm in reply to: Premiere Pro CC and Adobe app updates

    [Jeremy Garchow] “[Shawn Miller] “. I do remember people downplaying the 3D text engine in FCPX, I wasn’t sure why anyone cared though – it seemed like a decent tool.

    I think people were reacting to releasing a 3D text tool when today’s design trend tends to be flat.

    Yet, I look around on TV and see loads of 3D text and elements, so… I don’t know either.”

    That makes sense. Like you (apparently), I tend to notice anything 3D in film and video, so a 3D text tool in an NLE didn’t seem like that big of a deal.

    Shawn

  • Shawn Miller

    November 3, 2016 at 4:52 pm in reply to: Premiere Pro CC and Adobe app updates

    [Scott Witthaus] “[Shawn Miller] “How is 3D integration a catch up feature for Adobe?”

    I guess I should have been more clear. 3D in Premiere was couched in 3D text (but you had to go to AE, so it seemed, to do 3D text). Remember how there was so much guffawing about 3D text in FCPx? So in front of 10,000 people at Max, 3D text in Premiere was a yawn.”

    Fair enough, but bringing 3D text into Premiere via AE isn’t really new, people have been doing that since CS6. The real news here is that Adobe is using Maxon’s render engine for extruded shapes and layers, that should make for faster, higher quality renders. I do remember people downplaying the 3D text engine in FCPX, I wasn’t sure why anyone cared though – it seemed like a decent tool.

    Shawn

  • Shawn Miller

    November 2, 2016 at 10:27 pm in reply to: Premiere Pro CC and Adobe app updates

    [Scott Witthaus] “I am at the MAX conference and came out of the opening session disappointed in what Premiere was showing. AE templates, 3D integration (and type) and social sharing all seem to be “catch up” features.”

    How is 3D integration a catch up feature for Adobe? As far as 3D “stuff” goes, Hitfilm is more fully featured than anything from Apple, and they’re (Hitfilm) nowhere near Adobe.

    Shawn

  • Shawn Miller

    November 2, 2016 at 6:22 pm in reply to: Premiere Pro CC and Adobe app updates

    [Jeremy Garchow] “Yes, certainly, but the one thing that I was hoping that was improved in Ae, and something that supposedly has been worked through still isn’t working.

    So. Frustrating”

    Yeah… I would be mad too. I’m anxious to try the new version, but I’m a bit wary too… downloading now, fingers crossed.

    Shawn

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