Forum Replies Created

Page 31 of 124
  • Shawn Miller

    November 2, 2016 at 6:12 pm in reply to: Premiere Pro CC and Adobe app updates

    [Jeremy Garchow] “[Shawn Miller] “Millennials do not care about audio. ”

    Dude, had to turn on CC for that video and read it.

    might as well have created a PDF and saved the bandwidth”

    That sucks – I wish they would just stream these things on youtube like normal people!

    Shawn

  • Shawn Miller

    November 2, 2016 at 5:54 pm in reply to: Premiere Pro CC and Adobe app updates

    [Jeremy Garchow] “Opened up project in Ae.

    Purged All.

    Tried previewing, immediate crash.

    This is so GD brutal.”

    Did you keep the previous version?

    Shawn

  • Shawn Miller

    November 2, 2016 at 5:53 pm in reply to: Premiere Pro CC and Adobe app updates

    [Steve Connor] “his is going waaayyy beyond “publish to YouTube” in FCPX

    https://blogs.adobe.com/creativecloud/slay-on-social-introducing-the-social...”

    Millennials do not care about audio. ? Seriously though, this is pretty slick.

    Shawn

  • Shawn Miller

    November 2, 2016 at 4:49 pm in reply to: Premiere Pro CC and Adobe app updates

    [Steve Connor] “Where Apple lead Adobe follow”

    Ha ha, good one. ? Although, project Felix looks interesting. VR and AR are bringing 3D creation to the masses, and I’m really excited about that. I’m also anxious to see if performance in AE has been improved… that and having C4D’s render engine inside of AE.

    Shawn

  • Shawn Miller

    October 31, 2016 at 11:42 pm in reply to: “Lanes” vs. “tracks”… potato-poTAHto

    [Richard Herd] “[Shawn Miller] “So, what problem would nodes solve? Stack order would still be of the same level of importance – I think layers/tracks are easier to deal with on simple composites.

    Unfortunately, I don’t have a ready-built GUI.”

    Actually, I would like to see what you’re envisioning. I think I’m having a hard time seeing nodes in the context of a trackless NLE with a magnetic timeline. ?

    [Richard Herd]
    But also think of additional parameters in the composite that are not actually doing the compositing algorithms — scale, position, rotation, opacity etc.

    This means we have some kind of widget interface (usually on the track layer) to set keyframes and move it. Out all those keyframes and parameters.”

    That’s one of the advantages of the layer/track paradigm though, isn’t it? Multiple keyframes are much easier to see and manipulate in the context of a timeline compared to a node tree. It seems like they’re usually separate modes in 3D and VFX software; the graph/timeline view is for manipulating temporal parameters, while the node view is for non-temporal stuff like composite operations and expressions… usually. ?

    [Richard Herd] “Why not have a widget for stack order?.”

    Isn’t that what an NLE already does though? 15 graphics stacked over a video clip already has a stack order, the relationships between them is intrinsic – in a node based paradigm, you have to explicitly create those relationships. That’s why I asked what problem we’re trying to solve.

    [Richard Herd] “This goes back a bit, but I really liked Apple Color, for example; and also, I prefer the Cinema 4D Xpresso compared to AE’s JavaScript Expression.”

    I like C4D’s node based expressions too – though, I do wish we had access to the code behind the nodes sometimes. It would be nice if you could just double tap on a node and change certain parameters by typing instead of having to click on a parameters page, find the thing you want, then click to change it by typing. I also think JavaScript based expressions are easier to share.

    Shawn

  • Shawn Miller

    October 31, 2016 at 9:05 pm in reply to: “Lanes” vs. “tracks”… potato-poTAHto

    [Richard Herd] “(Video tracks matter because of compositing order — but that can be handled via nodes.)”

    So, what problem would nodes solve? Stack order would still be of the same level of importance – I think layers/tracks are easier to deal with on simple composites.

    Shawn

  • Shawn Miller

    October 27, 2016 at 4:57 pm in reply to: Look whats coming from Microsof. Mac Killer?

    [Eric Santiago] “I would honestly buy one if to replace my aging BOXX/Dell Maya/rMan stations.”

    Interesting, how are you working now – are you designing and animating locally and sending final renders off to a cloud service, or mostly rendering locally and pushing big jobs up to a service? Would replacing your other machines with the Surface Studio change the way you approach rendering?

    Shawn

  • Shawn Miller

    October 26, 2016 at 6:28 pm in reply to: Look whats coming from Microsof. Mac Killer?

    [Walter Soyka] “Microsoft has updated Paint:
    https://www.theverge.com/2016/10/26/13380524/microsoft-paint-app-announced-w...”

    I can’t wait to see what people will do with this. I’m betting that children will be making really interesting environments using simple tools like Paint 3D and VR devices.

    Shawn

  • Shawn Miller

    October 26, 2016 at 6:13 pm in reply to: Look whats coming from Microsof. Mac Killer?

    [Ricardo Marty] “From Microsoft computer company

    https://bit.ly/2dKN63Q

    Ricardo Marty”

    Ha ha – I saw this on the Win10 roadmap a while ago, so I’m anxious to finally see it in person. I also want to try Wacom’s Surface device (https://youtu.be/lgHCPE-8hk8).

    Shawn

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  • Shawn Miller

    October 26, 2016 at 5:51 pm in reply to: The creative use of space

    [Mark Suszko] “Powerpoint slides from clients are the bane of my existence: every client acts as if they’re going to be charged by the individual slide, so they overload them until they look like the hood of a NASCAR racer, or they cram thirty columns of Excel Spreadsheet into one slide. You have to hold them by the hand and almost force them to break down their bullet points and ideas over more slides, so that the typography is large enough to read and understand, with enough clear space around it to frame it.”

    All of this! I’m still having these same conversations with people after 15 years.

    [Mark Suszko] “And back to the edit: even in something as short as a “vine” video, you need to play with beats of time to make the story or joke work… you’re working in a micro time scale, but the issues of timing in making the story work are the same.”

    Absolutely! This is especially true for me when cutting interviews and promos. I still spend time cutting audio, re-ordering music and timing pauses so that splashes and break beats underscore talking points, just like I did a decade ago – the only difference is that these videos are now one to three minutes long, instead of six to 10 minutes… that, and people want a lot more b-roll and graphics than they did before.

    Shawn

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