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  • All too true.

    So it’s nothing more than meaningless hope for AE. Someone will do it eventually thought. Probably outside of Adobe. More likely from an open-source community. I would do it if I had the passion to develop software and genius brain power.

    I think what this is showing me is I really just want something I can physically plug into and create directly from imagination to reality. But that kind of power also sounds terrifying.

    Thanks for the discussion anyway.

    ShaneNewville.com

  • Not sure I understand the question.

    Like I mentioned in the first post. I was thinking since technology is advancing so much and now we can use way more ram, faster processing, we are getting close (if not there already) to be able to have real-time everything. With enough processing power you can have “real-time playback”. Even if it’s technically still being rendered, I consider real-time to be anything that instant.

    This would eliminate the need to rely completely on markers when animating to audio in After Effects. I work with audio a lot in After Effects and while it can do what I need it to do, it still is technically a work-around for not having real-time audio playback on the timeline.

    ShaneNewville.com

  • Sad and true. Business is usually put ahead of everything else. Just the way it has to be I guess.

    I have seen what is possible through the open source community for Blender. And it is very impressive and exciting seeing something develop the way the community demands. Blender used to just be for graphics and video games. But now it has become a video editor, physics engine, compositor, and now sound is being integrated. Still has some catching up to do with ease of use, but it’s getting there. So having seen it in action I can’t help but hope for the same with commercial software that I love. It is unfortunate. But at the same time I really cannot complain.

    ShaneNewville.com

  • I’m aware of what the software was meant for and what it can do since I’ve used it for years. Point is they have limits that I find myself having to work around. Limits can be good, but not when they take your focus off creating. If it makes the creative process faster and easier, adding more functionality is always a plus.

    Look at it this way. Adobe Premiere and After Effects are a stick and a stone. When used properly, they both hit the target effectively. But add a rubber band you can combine them to make a slingshot. And now you can hit the target with far more speed, power, and accuracy. Not to mention targets that were once out of range.

    ShaneNewville.com

  • Thanks.

    I have yet to make well use of dynamic links. That is something I’ve been putting of learning.

    So far I have been editing in Premiere, and making smaller (10-20 second) clips of each section that needs animation. Then copying the section to a dummy sequence (blank sequence). Once inside I would copy/paste the sequence into After Effects, animate to the audio, render, then import the rendered video back to Premiere’s timeline. Cutting sections in Premiere seemed like a good way to know exactly which parts will need to be keyed as well, instead of keying ALL of the footage.

    I will look into dynamics linking more.

    ShaneNewville.com

  • Shane Newville

    October 6, 2011 at 4:20 pm in reply to: Vertical Scrolling / Panning.

    Thanks. That’s good to know. It’s easier but still kind of a slowdown. In Final Cut I can easily navigate horizontal and vertical with 2 fingers on a trackpad. In Premiere pressing the middle mouse button does nothing. That’s kind of a waste of a button. Why not click+hold to allow free navigation too. Similar to holding the spacebar to navigate in Photoshop. Unless you can but the feature is not obvious.

    Watch Little Ninja Project at:

    GameTrailers: https://www.gametrailers.com/user-movie/little-ninja-project/323427

    or

    YouTube: https://www.youtube.com/watch?v=KJX2pjbxAsc

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  • Shane Newville

    July 23, 2010 at 6:23 pm in reply to: Multiple Camera Views At Same Time

    Right in front of me! Thanks! That’s exactly what I’m looking for.

    Watch Little Ninja Project at:

    GameTrailers: https://www.gametrailers.com/user-movie/little-ninja-project/323427

    or

    YouTube: https://www.youtube.com/watch?v=KJX2pjbxAsc

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  • Shane Newville

    July 2, 2010 at 5:51 pm in reply to: Keyframes following scale on timeline

    Thanks Zak

    Watch Little Ninja Project at:

    GameTrailers: https://www.gametrailers.com/user-movie/little-ninja-project/323427

    or

    YouTube: https://www.youtube.com/watch?v=KJX2pjbxAsc

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  • Shane Newville

    June 29, 2010 at 8:49 pm in reply to: Keyframes following scale on timeline

    Thanks Mark! For me it ended up being the CMD key instead of option key. And now the problem is solved! You rock!

    Thanks again to you and everyone who responded.

    Watch Little Ninja Project at:

    GameTrailers: https://www.gametrailers.com/user-movie/little-ninja-project/323427

    or

    YouTube: https://www.youtube.com/watch?v=KJX2pjbxAsc

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  • Shane Newville

    June 28, 2010 at 11:03 pm in reply to: Keyframes following scale on timeline

    Thanks. I need to hit up the manual on this behavior. So far I haven’t been able to get any results. But we’re getting closer.

    If anyone knows of another way to fix, what is starting to look like a general software limitation, please let me know.

    Thanks again.

    Watch Little Ninja Project at:

    GameTrailers: https://www.gametrailers.com/user-movie/little-ninja-project/323427

    or

    YouTube: https://www.youtube.com/watch?v=KJX2pjbxAsc

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