Forum Replies Created

  • Thanks for the advice but that’s not going to cut it.
    Essentially, I am in a position where I am going to have to have “collapse transformation/continue rasterize” on.
    In this case, that is just how it is going to have to be.

    I was just really hoping there was some way to keep things acting and looking the way they do in z-space inside the nested comp, when up one level in my main comp.

    I’m fairly sure there is no way to achieve this, but I figured if anyone knew, this would be the place for the answer!

  • Yes they do all have different in points, and yes this works!

    I just thought I’d note here that the 1st version you posted (which I got in am email from CC) with this line,

    y = amplitude*Math.cos(veloc*(time-inPoint))/Math.exp(decay*time);

    certainly did the trick.

    However, the version that was posted with this bit,

    t = time – inPoint;
    y = amplitude*Math.cos(veloc*t)/Math.exp(decay*t);

    also works, but makes the bounce much much larger (along the y axis).

    I had tried using “(time-inPoint)” myself, but couldn’t figure out where to put it. Thanks for the help. This clears up much and explains even more.

    -Sean

  • Sean Siegler

    January 24, 2008 at 4:58 am in reply to: King Kong Displacement map

    Yeah, I am curious about your displacement map as well.
    I assume you made it in Photoshop, but how?

  • Sean Siegler

    January 23, 2008 at 10:06 pm in reply to: King Kong Displacement map

    Can you explain a bit more how you did that?
    It looks really cool and seems like it could be a useful little trick.

  • Sean Siegler

    April 5, 2007 at 10:28 am in reply to: Charles Swabb Commercial

    If you are on a Mac you could also try using the software “Studio Artist”.
    It is pretty powerful and almost infinitely flexible in terms of customizing the look you want.
    https://www.synthetik.com/

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