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Collapse transformations, vector text, and Z space frustration
Ok. This is an issue I have run into before.
In my main comp we have an actor and we have a screen/panel with text on it.
The screen and text (vector) are a nested comp.
The nested comp is a 3D layer (as are all the layers within the nested comp) and because it has some vector text and shapes which I need to stay sharp and scalable, it is also has collapse transformations turned on.
So far so good.The issue I am running into is that I would like to be able to have some of the text (in the nested comp) move forward in Z space, while it is being talked about. However, with collapse transformations on, the text moves in z-space relative to the camera in the main, top-level comp, and doesn’t stay centered relative to the background screen it is on (ie, it moves off to the right and forward).
Is there any way to have the text move forward in z-space relative to it’s own background and not move relative to the camera in the main comp?
Does this make sense the way I am wording it?
Once again this makes me wonder why collapse transformations is the same switch as that for keeping things vector.