Forum Replies Created

Page 3 of 3
  • Sean Platt

    December 10, 2015 at 11:51 pm in reply to: Continuously Rasterize

    Thank you Dave. I did not realize you could not use Continuous Rasterize on a non precomp layer that uses puppet pins. Hard lesson to learn after rigging a complex character.

  • Sean Platt

    November 12, 2015 at 10:02 pm in reply to: Synchronize time of all related items

    Walter, can’t thank you enough for the detailed explanation. That makes a lot of sense saying it that way. These forums rock when you work by yourself and no peers to ask in a pinch!

  • Sean Platt

    November 12, 2015 at 9:39 pm in reply to: Synchronize time of all related items

    Hi Walter. I have one instance of the pre-comp in the main comp. I am still relatively new to AE and I thought that even though they would be offset in time since one starts at 0:00 frames (main comp), and the pre-comp starts later (green layer in screenshot), that the time display in top left of timeline (not in screenshot) would read the same frame for each at any given point in time. For example, I would think if I wanted to make a change to the pre-comp at frame 17 on the main comp, that would be frame 17 on the pre-comp also. If this is not the case, is there a way to see the main comp timeline in the pre-comp? Not sure if I am making sense here. Just seems like a lot of configuring/guessing when making changes to the pre-comp if the timelines don’t match. Thanks for your help. And to answer Michael’s question, I am working in AE CS6 11.0.4.2 on a Mac Pro OSX- if any of that helps.

  • Sean Platt

    October 16, 2015 at 5:38 pm in reply to: Combining expressions on same layer

    Dan, thank you so much. I hope I can get my head wrapped around this better someday.

  • Hi Walter. the client specs were for the audio to have a bitrate of 32 or 48. When checking Quicktime movie inspector, these 1-minute animation videos I am working on with audio bitrate set to 48 have a datarate of 410 while videos with audio bitrate set to 32 have a datarate of 390- both of which not close to the datarate of 200 also in the client specs.

    As I alluded to earlier, I am fairly new to After Effects and hard time wrapping my head around rendering options. I use quite a bit of time remapping throughout these 1-minute videos. A lot of mini animations built as layers in Illustrator and brought in to After Effects where they are timed with audio (time-remapping) to look like a classic simple cartoon. No effects. Just flat color illustrator art. Just throwing that out there in case it might have bearing on the datarate (guessing not but fishing for answers ;))

  • Thanks Walter. I have attached a screenshot below of encoder settings. The pixel dimensions were determined by the client who also requested datarate at 200 kbps. These are 1 minute animation videos (all illustrator art imported into After Effects) set at a frame rate of 15 for the web. H.264 format.

    screenshot:

  • Thanks Walter. I tried your 2nd suggestion but unfortunately it does not work perfectly. I have some eye blink cycles that don’t work correctly once the new comp is converted over to 15 frames per second. It is better but the timing is still off and of course the frames that drop out are needed for the blink cycles and others areas to look right. I don’t think I have any other option than to rebuild the file.

  • Thanks for the quick response, Walter. I have tried that but the timing is still really off. I should have noted in previous post that I am using quite a bit of time remapping. These files are composed of a lot of smaller animations built by layers in Illustrator and imported into After Effects where they are put together along with a vocal track to make a 1 minute animation. Quite a bit of time remapping to match the vocal track. After I have changed the frame rate to 15 in Composition Settings, the time-remapping is all off. I am guessing I will need to rebuild the file but just checking to see if alternative quick fix before doing so.

Page 3 of 3

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy