Forum Replies Created

  • Scrambled2

    July 11, 2007 at 7:59 am in reply to: Open input.

    Yep there was a problem. Thanks for fixing it thats the right link.

    Chris

  • Scrambled2

    September 21, 2006 at 5:49 pm in reply to: YUV Channel shifting

    Most Excellent. Thank you.

  • Scrambled2

    September 20, 2006 at 8:53 pm in reply to: why oh why the precomps?!?

    It’s just a different way of thinking. Personally I prefer the nodes of Shake or Fusion as a much quicker and more intuitive way of working, and most of the high end industry follows this route, but AE is so fantastic in many ways for so many things it has its place as well. For a complex comp AE’s memory management is not up to par, and precomping can make it difficult to track what is going on in comparison to nodes, but for all other purposes it is as good if not better at the tasks presented to it.

    Chris
    Cafe FX

  • Scrambled2

    May 1, 2005 at 3:05 am in reply to: Film Noir and Sin City

    James,

    Hey I did a lot of compositing for Sin City and while I can’t go crazy into how certain things were done, I would be happy to share with you how to accomplish certain looks and themes that were done for the movie in AE. E-mail me at cledoux@gmail.com with any questions.

    Chris

  • Alright you need to roto out the sword and develop a luma matte where you are just keying everything but the sword. Then you can go use that some matte to make an adjustment layer where you hueshift the green in the sword or desaturate it to remove the green. This would be the best way to approach it i would be thinking without having to resort to 3D or a reshoot.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy