Scott Frizzle
Forum Replies Created
-
I’m using that combo with no problems at all; performance is great.
-
Yes, that’s right.
Of course as with any new gear, your render times will not drop, you’ll just crank up your settings and end up right where you began, although with slightly prettier renders. 😉
-
Ah yes, those 4 lines dicing up your image is a sight to behold on the Quad (just got mine last week.)
Cinema takes full advantage of as many processors as you have. It runs great on both the dual and quad G5’s.
-
I’d be careful with the broadcast safe filter; it can sometimes do harsh things to your image while bringing it down to legal specs. I’ve found that it’s particularly bad with yellows; it wants to make them muddy green every time.
It certainly takes more time, but I like to manally adjust only the aspects of the image that are causing problems after checking it on a software scope. For instance, if the scope is reading that the cyans in the image are too saturated, I”ll go in and only bring the saturation down on just the cyans so the rest of the image is untouched. Filters like broadcast safe alter the entire image, which can lead to less than stellar results.
-
Scott Frizzle
November 22, 2005 at 7:11 pm in reply to: Something wrong with AE (very slow) on my G5 (Mac)?Yeah, it seems the planets aligned on my system somehow, because I seem to hear about a lot of people having Open GL issues on their macs. I’m now glad that my old video card died; otherwise I never would have known that the ATI XT 800 worked so well with AE.
FWIW, I saw a big boost in Cinema 4D preview responsiveness too.
-
Scott Frizzle
November 21, 2005 at 6:54 pm in reply to: Something wrong with AE (very slow) on my G5 (Mac)?I actually found that there was a considerable difference in AE refresh when I upgraded my G5 Dual 2ghz to an ATI XT 800 graphics card a few months back. I used to not bother with Open GL, but now I use it all the time. It completely saved me on a recent project where I was doing a 3d fly through of about 50 hi res photographs. In Open GL mode the frames update in near realtime; in regular mode they take 15 seconds or so at half res.
I’ve heard that Open GL doesn’t help much or at all on many systems, and I’ve heard it has caused a lot of peoblmes as well, but I have had great luck with it on the ATI card. It can’t display things like track mattes and some effects, but on certain projects it’s a massive help; at least it has been for me.
-
The job has been awarded. Thanks to everyone who sent their info!
-scott
-
You’re all welcome of course. It’s nice to see people getting some use out of it!
-scott
-
You’re all welcome of course. It’s nice to see people getting some use out of it!
-scott
-
You can also simulate this effect using Shatter with a gradient map and extremely small “pieces.” Add some selective blurring and you’re in business. It will be pretty slow to render for sure. Not quite up to the level of the example you gave, but could be workable.
Is this Slappy? 😉