great tutorial, thank you!
if i may add something…
instead of having to render out frames of the ink-splat, that you made in your particle world comp, as photoshop still images, you could simply nest that composition in another comp where the ink splats would show up, and apply an expression to the nested comp’s time remap property that randomly chooses a frame from that nested comp’s duration? something like:
(applied to to remap:)
seedRandom(1,true);
random(1,outPoint)
this chooses a random frame from the nested comp between 1 second (or about the point when the ink splats start to take shape) and the out point of the nested comp.
this way, whenever you make a duplicate of this nested comp, each duplicate would show a different ink splat, and there would be no need to render & import still images.
just a suggestion….