Forum Replies Created

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  • Sam Moulton

    August 13, 2007 at 4:02 am in reply to: ActionMovieEssentials, My Movie, Your thoughts

    I’m not trying to be negative, just trying to help.

    Everything needs to be tightened way up… You could have easily told the whole story you have in 90 seconds.

    You should, no you need to read some books on directing. Basic mistakes like crossing the action axis happened several times. I know that rules are made to be broken, but you need to know them before you can effectively break them. Most of the times when basic rules of filmmaking were broken in this piece it also broke any tension that you managed to build.

    I also don’t know what data rate you’ve compressed the movie to or who is serving it up, but there were many playback hang-ups for me and I’ve got a really fast connection. CC pages pop up in less than a second and the video tutorials they post here start playing in less than a second.

    OTT, good first effort on the FX. You just need to add in a little more cinematic style to build up the tension and make us feel something for the characters.

  • Sam Moulton

    August 12, 2007 at 3:10 am in reply to: Lost Resolution Coming From Illustrator

    make sure you don’t have PAR correction turned on in the comp window.

  • Sam Moulton

    August 12, 2007 at 1:08 am in reply to: Vanishing point woes…

    Don’t move the camera, change the zoom value

  • Sam Moulton

    August 10, 2007 at 2:15 pm in reply to: some 3D layer issues.

    forgot to add that the 3d layer of your dancers needs to have auto orientation set to orient to camera. This technique will not work without this setting.

  • Sam Moulton

    August 10, 2007 at 2:11 pm in reply to: some 3D layer issues.

    Camera position always determines perspective. For this to work your camera position has to be the same. Focal length controls the field of view and has nothing at all to do with perspective except when lenses have inherent distortion. This is most common with wide angle lenses.

    It’s actually fairly easy to determine approximate camera position if the image has not been cropped and there is something in the image at right angles to the floor. In your case I’d cut out your people, make the layer 3D, Add a camera with a normal lens, add an adjustment layer and place it below the dancers, add a 3D solid, rotate it on the X axis 90

  • Sam Moulton

    July 28, 2007 at 12:47 am in reply to: Count up Expression

    for something this simple I’d just use an expression slider and pick whip to it, then animate the slider by setting 2 keyframes. Use math round or math floor to get rid of the decimals.

    Math.floor(effect(“Slider Control”)(“Slider”))

  • Sam Moulton

    July 26, 2007 at 3:27 pm in reply to: PSYOP Commercial

    particle effects in a 3D app, not in AE

  • Sam Moulton

    July 20, 2007 at 1:45 pm in reply to: Stretching in output module vs. Precomposing?

    I’ve found that you do get better sub pixel rendering if you drop your sq pixel project in a rectangular pixel comp for rendering. You can also apply additional effects to help out problem areas that often occur with text that you can’t do with stretch in the render queue.

    besides that, it’s just easier that making sure that you remember to set up stretch.

  • Sam Moulton

    July 15, 2007 at 6:23 pm in reply to: What 3-D programs best for intergration with CS3?

    C4D

  • You can also simply use the basic 3D plug-in instead of scale and ease in the keyframes. I saw Brian Maffitt do this a while back. Since then, if I didn’t want to use 3d I’ve used Basic 3D for all my scaling.

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