Sam Moulton
Forum Replies Created
-
I’m not trying to be negative, just trying to help.
Everything needs to be tightened way up… You could have easily told the whole story you have in 90 seconds.
You should, no you need to read some books on directing. Basic mistakes like crossing the action axis happened several times. I know that rules are made to be broken, but you need to know them before you can effectively break them. Most of the times when basic rules of filmmaking were broken in this piece it also broke any tension that you managed to build.
I also don’t know what data rate you’ve compressed the movie to or who is serving it up, but there were many playback hang-ups for me and I’ve got a really fast connection. CC pages pop up in less than a second and the video tutorials they post here start playing in less than a second.
OTT, good first effort on the FX. You just need to add in a little more cinematic style to build up the tension and make us feel something for the characters.
-
make sure you don’t have PAR correction turned on in the comp window.
-
Don’t move the camera, change the zoom value
-
forgot to add that the 3d layer of your dancers needs to have auto orientation set to orient to camera. This technique will not work without this setting.
-
Camera position always determines perspective. For this to work your camera position has to be the same. Focal length controls the field of view and has nothing at all to do with perspective except when lenses have inherent distortion. This is most common with wide angle lenses.
It’s actually fairly easy to determine approximate camera position if the image has not been cropped and there is something in the image at right angles to the floor. In your case I’d cut out your people, make the layer 3D, Add a camera with a normal lens, add an adjustment layer and place it below the dancers, add a 3D solid, rotate it on the X axis 90
-
for something this simple I’d just use an expression slider and pick whip to it, then animate the slider by setting 2 keyframes. Use math round or math floor to get rid of the decimals.
Math.floor(effect(“Slider Control”)(“Slider”))
-
particle effects in a 3D app, not in AE
-
I’ve found that you do get better sub pixel rendering if you drop your sq pixel project in a rectangular pixel comp for rendering. You can also apply additional effects to help out problem areas that often occur with text that you can’t do with stretch in the render queue.
besides that, it’s just easier that making sure that you remember to set up stretch.
-
C4D
-
Sam Moulton
July 14, 2007 at 6:34 pm in reply to: How can I manually replicate the Exponential Scale effect in standard?You can also simply use the basic 3D plug-in instead of scale and ease in the keyframes. I saw Brian Maffitt do this a while back. Since then, if I didn’t want to use 3d I’ve used Basic 3D for all my scaling.