Forum Replies Created

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  • Ryan Hill

    December 22, 2005 at 4:09 pm in reply to: Combining Masks

    So there won’t be an easy way to animate that, then.

  • Ryan Hill

    December 19, 2005 at 4:22 pm in reply to: Motion Strobe Effect

    Duplicate the layer, mask out one figure for each layer.

  • Ryan Hill

    December 18, 2005 at 12:45 am in reply to: Selecting everything to one side of the current frame.

    Version 7.0 pro

  • Ryan Hill

    December 16, 2005 at 9:44 pm in reply to: Blur out an object

    And “twirl down” means “click on the little arrow.”

  • Ryan Hill

    December 16, 2005 at 6:19 pm in reply to: Blur out an object

    I think you’ll find this is the wrong way to do it. Mask Shape is the right way to do it. On the timeline, open up the mask’s info by clicking the little arrow to the left of it.

    Also, for an animated character, if the background is still, you might be able to export a couple of frames as the character runs around, and then copy and paste the bits of the background together into a picture of the background.

  • Ryan Hill

    December 15, 2005 at 6:20 pm in reply to: Your favorite Keying technique

    If you’re moving the camera at all, then the best thing is to light the screen as flat as possible. If it’s not lit well enough, you can use inner/outer key, but that’s pretty labour intensive.

  • Ryan Hill

    December 15, 2005 at 6:12 pm in reply to: expressions: creating a “flexibel” leg

    Brush up on your trigonometry.

    I’m trying to picture what you’re talking about. Is the leg just staying straight and stretching and squishing to fit the distance? Because that doesn’t sound too realistic, but you didn’t say anything about bending at the knee.

  • Ryan Hill

    December 15, 2005 at 6:12 pm in reply to: expressions: creating a “flexibel” leg

    Brush up on your trigonometry.

    I’m trying to picture what you’re talking about. Is the leg just staying straight and stretching and squishing to fit the distance? Because that doesn’t sound too realistic, but you didn’t say anything about bending at the knee.

  • Ryan Hill

    December 15, 2005 at 4:16 pm in reply to: Your favorite Keying technique

    I tend to use difference matte, even when I have a proper green screen, because it’s more forgiving of the lighting. Though that only works when the camera is locked in place.

  • Ryan Hill

    December 8, 2005 at 4:02 pm in reply to: custom Shatter FX

    And one quote from that tutorial:
    “Real” shatter maps use red, green, blue, yellow, magenta, cyan, white, and black shapes that are carefully placed to produce the desired effect.

    They don’t really explain, but I think the point of all the colours is just to make sure no two side-by-side fragments have the same colour.

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