Ryan Ainge
Forum Replies Created
-
Ryan Ainge
September 27, 2011 at 1:53 pm in reply to: Making Hair Look Like Sea Anemones (file and picture)I think I’ve come to a compromise with the scene. I was messing around the instancer, but it was too poly heavy, so I upped the AA on the hair and increased the segments. Looks a little better, not exactly what I wanted, but not bad either.
-
Ryan Ainge
September 18, 2011 at 2:50 pm in reply to: Question creating pulsing Light (Scene file + Pictures)excellent, thank you!
-
Ryan Ainge
September 6, 2011 at 7:57 pm in reply to: Twixtor Warping on 210 fps 3D footage (pictures)Excellent! I didn’t even think of that. Thank you both so much for all your time.
-
Ryan Ainge
September 6, 2011 at 7:42 pm in reply to: Twixtor Warping on 210 fps 3D footage (pictures)This is my first time doing slowmo for 3D, so I wanted to make it as smooth as possible. What I did was render the frames that I needed as slowmo in Cinema at 210fps and everything else was 30. So I was guessing this would remove the possibility of warping.
In AE I interpreted the footage to 210, and put the input fps for Twixtor at 30, since that’s what I’ve seen work in the past. I suppose it’s just going to take some exploring to get this to work, as I’ve only used twixtor one other time.
Thanks again Walter and Dave
-
Ryan Ainge
September 6, 2011 at 7:12 pm in reply to: Twixtor Warping on 210 fps 3D footage (pictures)Thanks again Walter.
I finally figured out how to create a matte using an object buffer. I then applied the obj as FG Matte 1 as a precomped luma matte. It’s working great to cut the train out of the scene, but now my problem is, how do I reveal the background? I tried adding the twixtored background but thats warped.
Here’s a picture:
Also, I read up on the manual. It helped me get the idea, but didn’t seem to be complete after luma matting the object.
https://www.tepproject.com/manual/Twixtor/RSTwixtorUsersManual.htm#FG Stuff
-
Ryan Ainge
September 5, 2011 at 11:13 pm in reply to: Twixtor Warping on 210 fps 3D footage (pictures)Ok, so I’ve rendered out the obj buffers easily. Added them to my scene and applied the first one as FG1. I inverted the second ontop of a pre-comp, but couldn’t figure out how to add anything but a mask to the the BG layer, so I created a mask around the train and added that.
I also read to keep the FG on alpha, but as an alpha it made the scene look like trapcode shine was applied to it.
When I mess with the sensitivity it changes the warping around but doesnt really remove it.
Here’s a picture of my file
-
Ryan Ainge
September 5, 2011 at 9:50 pm in reply to: Twixtor Warping on 210 fps 3D footage (pictures)Thanks so much. I’ll give this a go and report back soon.
-
Ryan Ainge
September 5, 2011 at 9:21 pm in reply to: Twixtor Warping on 210 fps 3D footage (pictures)Thanks for the response Walter. I’ve never used an Obj Buffer in Cinema so I wanted to walk through a couple details before I set my computer to render again, just ot make sure.
To do:
Add compositing tag to train
Assign it object buffer one.
Add obj buffer 1 to my multi passQuestions:
Do I need to an external compositing tag to it as well?
Since I already have the rendered slowmo frames I want, is there a way to ONLY render the object buffer by itself?
Or if thats not possible, can I just lower my render settings to the absolute lowest since the object buffer isn’t effected by AO/GI etc?Once in AE take the obj buffer pass and add it to FG 1, the invert it (assuming like a mask?) then from there I’m guessing that will clean it up a bit.
Just wanting to make sure I do this the right way since that slow mo scene took 2 days to render 🙂
Thank you again
-
Great, thank you very much Adam
-
Ah! That is simple. Thanks much