Forum Replies Created

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  • Russell Birkett

    April 11, 2015 at 9:27 pm in reply to: Alpha when exporting from AE

    OK, Thanks Dave

  • Russell Birkett

    April 11, 2015 at 7:36 am in reply to: Alpha when exporting from AE

    Hi Dave
    Thanks for your reply. Yep, that’s exactly how I’m outputting.
    ‘Opacity’ changes are working fine, it’s just the ‘Transparency’ under material options is only effective when it has a shape layer or footage (ie something other than transparency) behind it. As the ray-traced renderer doesn’t support ‘underlying transparency’ I wondered if this could be the reason?
    Best regards
    Russ

  • Russell Birkett

    April 10, 2015 at 5:32 pm in reply to: Alpha when exporting from AE

    I think it has something to do with the transparency settings in the material options. This gives me the look i require but doesn’t export it appears.

  • Russell Birkett

    February 5, 2015 at 8:51 am in reply to: Region of interest. does it work?

    Thanks for the info on Yosemite – now I’m aware of potential issues, that should make them easier to overcome should they arise. In the meantime . . . . has the region of interest issue previously mentioned, been experienced by others?
    Russ

  • Russell Birkett

    February 4, 2015 at 6:07 pm in reply to: Region of interest. does it work?

    On a mac yes, but only running 10.8.5.
    That sounds ominous, as I think we’re upgrading to Yosemite soon

  • Thanks for your reply Jason.
    That’s exactly what I’m doing. I will try just going forward and see if that makes a difference.
    Cheers
    Russ

  • Thank you
    I will be sure to read it all

    Russell

  • Thanks for your replies
    i guess I should knuckle down and get it done then. It is proving to be the case that every frame is needing a little tickle to make it work – the rotobrush isn’t as accurate as I had anticipated.
    Thanks again
    Russ

  • Russell Birkett

    October 19, 2014 at 6:28 pm in reply to: Blend modes – what am I missing?

    I’m trying both ways actually, hoping that one will work. Primarily, I have a solid layer that I’ve made 3D, onto which I am casting shadows only, exactly as you have said. If I have this layer in a precomp, I can get shadows to be cast on it fine, but I can also see the solid white layer even though I have switched it to receive shadows only. If I cut this layer and paste it into the main comp, then it all works as intended – it receives shadows only.
    I realise that blend modes doesn’t factor into this method, but even if I change blend modes, there is no discernible change.

  • Russell Birkett

    October 19, 2014 at 2:31 pm in reply to: Blend modes – what am I missing?

    Thanks for your reply John.
    I’m using the classic rendered, in all precomps and final comp.

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