[Mylenium] “Particle systems are dynamic, you cannot really control when a particle is born.”
Using Particle Playground’s Cannon parameter, you can actually emit particles outside of a layer’s boundaries PLUS control the number of particles emitted using the Particles per Second parameter.
To ensure that emitted particles are directed where they should be, you should be looking at the Cannon’s Direction. As long as the Cannon’s Direction is pointed towards center (or slightly off – depending on your taste – via a random/wiggle Expression method) using a Null Layer you shold be fine.
I’m a lot short of time get an Expression going but hopefully Dan will drop by and sort things out. It’s not that difficult really. You just need to randomize your Cannon’s position so that it does not intrude into the layer’s boundaries (taking into account of the particle’s pixel size) and to ensure that the direction of the particles are centered, regardless of the Cannon’s position (but targeted towards an object, the Null Layer, centered in the composition).
Hope all this makes sense.
Best of Luck
RoRK
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