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  • ok I think I got it. so I changed the position expression to move on the z and hooked up the values to sliders. I then used the roatation expression and hooked them up to the same sliders and added a damping slider.. it’s looking pretty good

    position:
    xAmp = thisComp.layer(“Null 10”).effect(“Amp”)(“Slider”); //height of undulations (pixels)
    xFreq = thisComp.layer(“Null 10”).effect(“Freq”)(“Slider”); //undulations per second
    xSpeed = thisComp.layer(“Null 10”).effect(“Speed”)(“Slider”); //speed of wave (pixels per second)

    wl = xSpeed/xFreq; //wavelength (pixels)
    phaseOffset = ((position[0]%wl)/wl)*2*Math.PI;
    z = xAmp*Math.sin(2*Math.PI*xFreq*time + phaseOffset);
    value + [0,1,z]

    rotation:
    xFreq = thisComp.layer(“Null 10”).effect(“Freq”)(“Slider”); //undulations per second
    xSpeed = thisComp.layer(“Null 10”).effect(“Speed”)(“Slider”); //speed of wave (pixels per second)
    damping = thisComp.layer(“Null 10”).effect(“Damp”)(“Slider”); //undulation damping factor

    wl = xSpeed/xFreq; //wavelength (pixels)
    phaseOffset = ((position[0]%wl)/wl)*2*Math.PI;
    theta = Math.atan(Math.cos(2*Math.PI*xFreq*time + phaseOffset));
    radiansToDegrees(theta)/damping;

  • Ahha it worked. Have to be looking through camera not front view.
    Thanks

  • I have put adjustment layers between each of the layers. It is still not working. Not sure what I’m doing wrong,

  • Robert Paynter

    April 26, 2010 at 4:08 pm in reply to: Losing quality when rendering from AE

    what are you rendering out as? compression settings?
    what specifically are the quality issues(stretched?, blurry?, pixelated?, compression artifacts?)?

  • Robert Paynter

    February 19, 2010 at 10:27 pm in reply to: hot tub effect

    Thanks for the tips. Real footage would have been nice. I was on a quick turn around. A picture of hot tub water with some turbulent displacement and some particular steam did the trick.

    Again thanks for the responses.

  • Robert Paynter

    January 30, 2010 at 3:37 pm in reply to: Choppy horizontal animation

    Is motion blur on? Is it possible you need to open up the shutter angle on your camera? (Under the advanced tab in comp settings)

  • Robert Paynter

    January 22, 2010 at 10:16 pm in reply to: Creating a Flaming Sword (AE CS4)?

    Perhaps tracking the sword in the same manner you would in the many light saber tutorials. Precomp the result and use that resulting layer as the emitter.

  • Robert Paynter

    December 10, 2009 at 3:20 pm in reply to: sample from left

    Perfect. Thanks Dan.

  • Robert Paynter

    October 13, 2009 at 3:07 pm in reply to: motion and quartz composer

    Perhaps I should simplify my question.
    If I create a Motion File. Can I open it into quartz. Will that bring in
    everything I did as patches? If so then I could manipulate it on the
    deeper quartz composer level. This ultimately is what I want.

    I’m a designer I want to design with a designers tool. I work with a
    programmer that would like to take my work and integrate it with some
    interactive stuff he is working on. Making this into a dynamic workflow
    for both parties.

    If Motion is my design interface, and quartz is his, and they work
    together than we are in good shape. I’m trying to find out before
    spending a lot of time and money learning Motion.

  • oh well

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