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I WANT the 3d objects to composite based on layer order
I have a comp with many many layers. They are all 3d. I am animating them undulating (rotation and z position). I want them to composite like 2d layers, meaning visibility is determined by layer order. I know I could precomp each one. But it’s a lot of layers and I would like to maintain some control without digging down into each precomp. Is there a way to do this? or is this a dumb question?
I’ve seen some posts on this as a problem or bug, but I haven’t been able to recreate it