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Choppy horizontal animation
Keeping my fingers crossed that someone here can help me shed some light on this problem:
Been tearing my hair out trying to get a plane with a banner to fly smoothly from left to right. The plane is composed of two transparent PNGs. One of the plane, and the other is a comp with the PNG banner in it with a wave effect applied to it.The animation looks pretty okay when it’s being played on my PC. (Flawless at 60 fps) However, it looks very choppy when it’s being played back on a powerful HD media extender type of device. The latter is similar to a PC, so I don’t know why its playback is worse.
I’ve tried changing the frame rate to everything I can think of. 29.97 fps seems to work with the least choppyness. But still noticably choppy. 60 fps, unfortunately, is worse.
Can you think of anything that would give me better odds for a smoother flight?
I’ve come across expressions that are supposed to match the speed of what you’re animating to your frame rate. Sounds like a good idea but I haven’t managed to find a legible description on how exactly to do it.
Any hits or tips deeply appreciated!