Richard Powell
Forum Replies Created
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Richard Powell
September 18, 2006 at 5:20 pm in reply to: Follow the Leader Expression–Only on one axisHey Mylenium, that was me (govinda) using an old account out of desperation.
That line of code gives me an error when I replace my second line with it. ‘Expression result must be of dimension 2, not 1. Error occurred at line 0.’
Is there more to this?
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Yo Jakie, Cinema reads where your 0,0 is in ai. If you position the crosshairs in ai at the center of your art, Cinema will read it there, and your artwork will sit pretty at Cinema’s 0,0,0. In ai just use a temporary reference box with with a center you can snap to, align, and then snap to guides. Crosshairs (you probably know) are up in the top left corner of the ai screen.
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Richard Powell
January 28, 2006 at 11:57 pm in reply to: Please welcome Doug Bassett to the leadership team -
N.O.T.A by Renato at tarabella.it.
It’s not templates, but it’s very good for logos.
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Believe me, nobody knows less coffee / javascript than me. But since all you have to do is change variables where Lennart’s comments point you, and to use an image sequence, it’s no problem. Just substitute the word ‘quote marks’ for ‘exclamation marks’ like I did below.
It’s all in here:
var DateiName = “”; // Type the filename (without ending/filetype) Like “Picture000” (Include the quote marks!)
var Endung = “.”; // Type the filetype. Like “.jpg” (Include the dot and quote marks!)// Zeitspanne von bis:
var start=0; // At what first frame the texture should start be loaded. Typically the first frame of the scene.
var letzt=150; // At what last frame the texture should be loaded. Typically the last frame of the scene.// Bilder von bis
var erstes = 1; // What first picture that should be used/loaded. Typically 1
var letztes = 150; // What last picture that should be used/loaded. Typically the last picture in the serie
var FRate = 25; // Type the framerate of the project. Usually 25 or 30.
var useColor = 1; // Activate the Material channel. 1 = ON and 0 = OFF -
You didn’t read along the thread far enough. 🙂 It’s out now. This is no small thing–easily in the top ten requested features for every release since I’ve been using Cinema. Someone up and did it on their own…
https://forums.cgsociety.org/showthread.php?t=307649
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You might’ve hid it. In polygon mode with the object selected, go Selection>Unhide all.
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It depends on what’s animated. More info needed.
If it’s extrude nurbs you have animated, you can keyframe the extrude nurbs object and thereafter swap out whatever text splines are inside it.
This is a good argument for keeping your axes neat. If your stuff is all axis-zeroed-out relative to its parent all the way up your hierarchy, except where you expressly don’t want it to be, things are easily swapped out.
You can always swap animation tracks in the timeline, or copy them to other objects, as long as their axes are lined up (see above paragraph).
For quick tweaks to position paths, you can adjust animated objects by using the ‘Animation’ tool on the left toolbar down below Object Tool.
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Someone ought to teach at UCLA Extension. They don’t offer a class as yet, though they do teach Max and Maya. For now at least.