Activity › Forums › Maxon Cinema 4D › Base Object
-
Base Object
Posted by Sthibodeau on January 12, 2006 at 9:42 pmI have a prebuilt compositions for which text was used to build a base object. My question is how do i change the text?
I have uploaded the file if you are not sure what i am talking about:
Adam Trachtenberg replied 20 years, 4 months ago 5 Members · 6 Replies -
6 Replies
-
Nolan Scott
January 12, 2006 at 11:40 pmIf I understand right – you have to create your text new and just
transfer it to the old position.Cheers
Nolan -
Sthibodeau
January 12, 2006 at 11:48 pmWell, there is all sorts of animation tied to that object, so i was hoping that i can just edit it. Any ideas?
-
Nolan Scott
January 13, 2006 at 12:15 amI presume one can easily transfer animation parameters
from one object to another.
Maybe someone with more experience would be so kind
To chime in here to explain this procedure more deeply.
Otherwise you might have to consult the Manual in the meantime.Cheers
Nolan -
Richard Powell
January 13, 2006 at 3:23 amIt depends on what’s animated. More info needed.
If it’s extrude nurbs you have animated, you can keyframe the extrude nurbs object and thereafter swap out whatever text splines are inside it.
This is a good argument for keeping your axes neat. If your stuff is all axis-zeroed-out relative to its parent all the way up your hierarchy, except where you expressly don’t want it to be, things are easily swapped out.
You can always swap animation tracks in the timeline, or copy them to other objects, as long as their axes are lined up (see above paragraph).
For quick tweaks to position paths, you can adjust animated objects by using the ‘Animation’ tool on the left toolbar down below Object Tool.
-
Brian Jones
January 13, 2006 at 3:35 amI finally got a chance to look at it. The one text object is easy as it does not move, just create your new one and use the Transfer Function to move it to the same place (or type the numbers in by hand).
For the one that moves – create your new one, transfer it to the old moving one (at frame 0), move it inside the null, then go to the coordinates of the old moving text and right-click on the P.’s and choose Animation/Copy Track then go to to your new text object right click on it’s P coords and choose Animation/Paste Track. -
Adam Trachtenberg
January 13, 2006 at 4:08 amSounds like that should work. My question is, of course it would have been very simple if you’d used Cinema’s text splines to begin with (or avoided making them editable).
Reply to this Discussion! Login or Sign Up