Forum Replies Created

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  • Rhett Robinson

    May 11, 2007 at 4:39 pm in reply to: Creating Sand Blowing an object away

    What part of it “doesn’t work”? I used this trick a few years ago, and had a skeleton exhaling smoke that blew text away, added a little 3D, and it was DYNAMITE! It did render VERY slowly, especially compared to one of the particle generators listed… of course, I was using a G3 iBook back in the day, and really overdid it on the quality.

    Let me know what you are getting… is it an error, or what happens?

  • Rhett Robinson

    February 28, 2007 at 2:52 pm in reply to: text transition like… dust blowing away

    This one is really good

    https://www.creativecow.net/articles/eriksson_emanuel/sand/index.html

    I used it before, and was really happy with my results. I added a little more, with some 3D camera movement, but this is what got me there.

    Any others?

  • Rhett Robinson

    February 28, 2007 at 2:47 pm in reply to: X-ray effect help

    If you have access, I think that’s a GREAT choice – I’ve seen some great stuff with poser. You can just match the actor with the skeleton, or create the whole sequence (1 3d person, 1 with 3d bones). It may not have all the power of 3DS, C4D, or Maya, but what it does, it does well, and doesn’t require years to learn.

  • Rhett Robinson

    February 28, 2007 at 2:44 pm in reply to: Illustrator – Pixel Aspect Ratio?

    Hi David,
    Not sure what you are putting the DVD together in, but I use a 720X540 RGB template in illustrator, with crops on (personal preference) to import into AE. If I’m working in a 720X480 comp, AE automatically squashes it to work, but looks correct in the final project, and tell him to stay away from 1 pixel (or smaller) lines. FCP should recognize with no problem – good luck!

  • Rhett Robinson

    January 4, 2007 at 4:11 pm in reply to: Need Vector Maps

    Okay, a professional version would be nicer, but good B&W version (like from a coloring book), can easily be converted to workable paths in Photoshop, which is what I would recommend for free (okay, free if you have access to Photoshop. I have seen free 3-d maps on places like 3D cafe, and Illustrator and others will open a .dxf file. And… have you *really* searched the web yet?

  • Rhett Robinson

    December 24, 2006 at 9:35 pm in reply to: Many objects in 3D space

    wow – I didn’t know that. I’d downloaded the trial and played with it, but didn’t see a reason to upgrade (since I don’t earn a living with it!). I have missed out on being able to download current projects, but usually the tutorials are done in such a way that I can follow along. That’s good info to know!

  • Rhett Robinson

    December 24, 2006 at 4:39 am in reply to: Many objects in 3D space

    as mentioned above, the 3D assistants – the “Lite” version probably came with your version of AE, and the cubic distribution can be used to do what you want, to an extent. I’d used the expression with a slider myself, then hit {ctrl} or {cmd} + “D” as many times as you need. Should take a few seconds. Depending on the look you want, you might try playing with “auto-orient towards camera” as well… you can fly past the art and it will automatically rotate around the camera and get out of the way.

  • Okay, so I’m an Illustrator guy myself (spent a decade + drawing logos)… and I’ve seen this too. The easiest solution that I came up with was to enlarge the size of the art in the illustrator file. The continuous rasterization works well, but I found that there is a limit to it. In fact, I found that things rendered faster, and I was able to add effects to layers that AE would not when they were rasterized, by making the layers considerably larger, and loading that instead, and not rasterizing.
    I have also found a difference depending on the type of AI file – like older versions (saved/exported as 8 and before) were essentialy EPS files, and all the newer versions are essentially PDF files. The rasterize button seems to do better on older versions. If you get another solution, let me know!

  • Rhett Robinson

    December 21, 2006 at 5:33 am in reply to: video card for after effects…?

    OpenGL will matter a lot (and the memory size/speed of the card) if you use it for previewing, or you can even render that way if it gives a satisfactory result. Most of the gain you will see while doing a 3D comp, with lights, shadows, etc., or at least it has been for me. It’s definitely worth getting at least a decent video card, even if you don’t break the bank and get the best. Many times there’s an off-brand that uses an ATI or Nvidia chipset for a lot less.

  • Rhett Robinson

    December 17, 2006 at 7:03 am in reply to: Question for Aharon Rabinowitz

    Okay, I don’t mind Flash format, myself… but can you make an easily downloadable link to grab the tutorial, or have you, and I’m missing it? I’ve not only have learned so much from your videos (thank you!), but also have really enjoyed your presentation, and like to watch some over from time to time to refresh myself mid-project. I know how to “snag” the SWF, but always feel a little dirty… (OK, I’m kidding)

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