Forum Replies Created

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  • Rhett Robinson

    September 22, 2008 at 7:26 am in reply to: Interactivity with AE

    No real interactivity is true… but you can import your SWF into flash as frames and modify there, and you can do html links.

  • Rhett Robinson

    August 20, 2008 at 7:54 pm in reply to: “Bend” A Layer in AAE

    Okay… that’s nice. I’ve had a lot of luck with the .jsx file and expressions there. This would give you camera control without having to link it up to CC Cylinder; I like it!

  • Rhett Robinson

    August 20, 2008 at 1:38 pm in reply to: 3D modelling after effects/illustrator

    If you use the 3D extrusions/revolve filters in Illustrator, you have to export it as a flattened version (in other words, you can’t fly around it like a 3D object).

    Is the object more complex than a simple cube? If not, either make it from 3D layers in AE manually or make it with the a 3D assistant box creator, then drop that in a new comp and turn on the collapse transformations. Then it is “3D” completely.

  • Rhett Robinson

    August 20, 2008 at 1:33 pm in reply to: “Bend” A Layer in AAE

    What in the question am I missing? This sounds like a simple case of having a large precomp with the photos you want in it then either a)make it extra wide or b) tell CC Cylinder to render the inside only in a new comp. If it needs to be even more rounded, make the precomp even larger, with more empty space, and use CC Sphere.

    Is there something else funny about it? You can’t really control it with a 3d camera (without expressions), but you can certainly pan a “warped” image.

  • Rhett Robinson

    August 7, 2008 at 5:58 pm in reply to: I wanna make a script, what now?

    https://www.aenhancers.com/

    is a great place to start… they’ve got a lot to pull apart here.

  • Rhett Robinson

    July 6, 2008 at 4:36 pm in reply to: Zooming in on Big Maps

    I forgot to mention that you could easily make a Photoshop action on your first round, then apply that to your other maps if you have “loads” of these to do. You can then simply duplicate your first successful AE comp and replace footage.

  • Rhett Robinson

    July 6, 2008 at 12:46 pm in reply to: Zooming in on Big Maps

    You can make multiple versions of your map, for a quick example, 3. Take your original Photoshop file, and scale a copy to a reasonable size (I suggest 4X comp size)Back to the original file,crop and scale each zoom level as necessary to make the “full view”, an intermediate view, and the final zoom, and overlay those, making the pixel dimensions of each up to 4X the size of your final comp. I would personally use “canvas size”, then image size, but you can do it in one step by adjusting your crop settings. I’m still not quite sure about why you wouldn’t use a camera, but that actually might make that easier. I’ve used this before with more layers to zoom in from a full earth view to the closest level I could reach via a map. Depending on your final view, you may need more layers, but this should achieve what you are looking for. A very little amount of math will allow you to integrate the sequence seamlessly.

  • Rhett Robinson

    July 5, 2008 at 8:58 pm in reply to: Randomize Layer Order

    You are the MAN! This is light years ahead of what I was trying from looking at a javascript guide.

    I also wanted to thank you for your motionscript.com website. Although admittedly I don’t necessarily understand everything on there, I’ve certainly learned a lot, and had a WHOLE lot of fun combining different expressions and attaching everything I could to expression control effects.

    This is EXACTLY what I needed, and it’s greatly appreciated.

  • Rhett Robinson

    June 19, 2008 at 1:05 pm in reply to: extract work area

    Sounds like a pre-comp question/problem to me. If you just leave everything where it is, set markers at the start/end of your work area, and precompose the layers in question (maybe after duplication, depending on your needs), the markers will show up in your precomp that you can then import back in (you have to do the markers first, not later, I think).

    This will give you a fair amount of overlap, but successful comps are built on precomps generally, not a single huge composition.

  • In my opinion, yes. I have a number of old machines that work together. Some of the issues? Fonts & Plugins.

    My machines slide way down the scale, so I frequently work on my fastest machine, then simply open the project on the next fastest and render there, so I can continue with what I’m doing on my main machine.

    Network rendering works pretty well, once you iron out any problems (which shouldn’t be too bad between 2 machines), but it’s EASY to fix problems with a comp on a single machine.

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