Realethan
Forum Replies Created
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Depending on how bad the problem is, or how picky you are, I’d try pre-processing it using VirtualDub:
VirtualDub:
https://www.virtualdub.org/Then try using the “SpotRemover” filter (hasn’t been updated in a while, but works really well):
https://konstant.freeshell.org/You could also try one of the temporal noise reduction filters, VD has one built in. Or try “Temporal Cleaner”:
https://home.earthlink.net/~casaburi/download/index.html#temporalcleanerOther than that, manual cloning is probably the best bet.
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A good 1st-gen Open GL video card will help when using the “Open GL preview” but I find the implementation a bit buggy.
I’m currently working w) a new dual-core AMD machine from BOXX (dual-proc, dual-core) and it’s very fast. But I find I still work with proxies and other time-savers as I did with my older machine, old habits die hard I guess.
AE will benefit most from gross CPU horsepower and RAM. I’d bet that the same holds true for Avid, but I’m a Vegas guy.
If your going PC, check these guys out:
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Make sure your resolutions and aspect ratio’s match.
Also, make sure your interpreting your alpha channel correctly if your doing an overlay,
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Just a friendly FYI 🙂
PNG 100% is lossless, and depending on the type of vid, can offer a better compression ratio than Animation at 100%, particularly when dealing with logos/titles etc.
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I recommend that you render your project at full resolution from AE, then compress separately from your preferred compression suite. I use Cleaner XL, but you could also use Microsoft’s free WMV encoder which works quite well.
As for the LAME issue, you shouldn’t see this in a WMV render, as it it uses it’s own codec; WMA. This must be a “Real” issue, which I’d recommend against using as the player is continuing to loose market share against WMV/QT/FLV.
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This is common when using high-res photo scans. Try applying a Gaussian soft-focus to the comp.
add an adjustment layer to your comp, apply the Gaussian blur filter with a strength of 5 – 10. Then set the adjustment layer’s transparency to 10% – 15%
This should eliminate most of the flickering and/or pixel-crawl (dork around with the strength and transparency if it doesn’t)
Ethan
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See if you can export your animation from Swift 3d with an alpha channel, I use the Huffy YUV codec to do this. Or you can use Quicktime, export as PNG 100% quality with alpha.
Import your footage into AE and set the clips transparency to “premultiplied”.
With the alpha channel, you shouldn’t have any problem applying Trapcode’s “Shine” to the animation.
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The expression looks solid, are you pick-whipping the tracker’s “attach-point”?
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The expression looks solid, are you pick-whipping the tracker’s “attach-point”?