Forum Replies Created

Page 97 of 152
  • Pierre Jasmin

    February 25, 2009 at 5:10 pm in reply to: Reel Smart Motion Blur with 3d Camera Movement

    Either precomp as you describe or check AE motion blur with tons of samples if you have large motions is the only two ways I can think.

    Pierre

  • Pierre Jasmin

    February 19, 2009 at 1:57 am in reply to: Shooting for Twixtor

    Ignore the camera for a second,
    Say you render in AE at 60P (60 full frames per second) an animated counter that changes of a value at each frame (1,2,3,…) as a quicktime movie, and you import that in FCP in a 24P project it will and can only skip some frame (unless you intermediate to still image sequence – then of course it will be 2.5 slow mo on load).

  • Pierre Jasmin

    February 19, 2009 at 1:57 am in reply to: Shooting for Twixtor

    Ignore the camera for a second,
    Say you render in AE at 60P (60 full frames per second) an animated counter that changes of a value at each frame (1,2,3,…) as a quicktime movie, and you import that in FCP in a 24P project it will and can only skip some frame (unless you intermediate to still image sequence – then of course it will be 2.5 slow mo on load).

  • Pierre Jasmin

    February 18, 2009 at 3:58 am in reply to: Shooting for Twixtor

    not sure, it’s maybe true for 60 to 30 but not to 24.
    going from 60 to 24 ends up with 2/3/2/3 patterns (jump 2 frames, jump 3 frames, jump 2, jump 3)
    60 FPS: [0][1][2][3][4][5][6][7][8][9][10][11]
    24 FPS: [0][2.5][5][7.5][10]
    which in effect will be (I forget if nearest is before or after when 0.5 in FCP)
    so something like frame 0,2,5,7,10,… from the source on the 24p timeline
    which is not necessary a pleasant effect on footage with a lot of motion, particularly that at 60 samples per second to start there won’t be any Motion blur which would help to remove the stuttering.

    Yes you can do frame blending for frame 2.5… but at that point you probably do better with Twixtor calculating the dot 5 frame…

    aside the issue that FCP conforms you on input to your settings, so if you try to edit 24P it will read only 24 FPS from the 60 FPS

    pierre

  • Pierre Jasmin

    February 18, 2009 at 3:58 am in reply to: Shooting for Twixtor

    not sure, it’s maybe true for 60 to 30 but not to 24.
    going from 60 to 24 ends up with 2/3/2/3 patterns (jump 2 frames, jump 3 frames, jump 2, jump 3)
    60 FPS: [0][1][2][3][4][5][6][7][8][9][10][11]
    24 FPS: [0][2.5][5][7.5][10]
    which in effect will be (I forget if nearest is before or after when 0.5 in FCP)
    so something like frame 0,2,5,7,10,… from the source on the 24p timeline
    which is not necessary a pleasant effect on footage with a lot of motion, particularly that at 60 samples per second to start there won’t be any Motion blur which would help to remove the stuttering.

    Yes you can do frame blending for frame 2.5… but at that point you probably do better with Twixtor calculating the dot 5 frame…

    aside the issue that FCP conforms you on input to your settings, so if you try to edit 24P it will read only 24 FPS from the 60 FPS

    pierre

  • Pierre Jasmin

    February 16, 2009 at 6:28 pm in reply to: RealSmart Motion Blur Problem

    Hi,

    Make sure in AE with EXR to in interpret footage set in the Color Management – Intepret Linear Light to OFF.

    Yes you need an alpha channel.

    If it’s not your problem send a few frames (color and MV) to techsupport at revisionfx dot com.

    Pierre

  • Pierre Jasmin

    February 16, 2009 at 6:28 pm in reply to: RealSmart Motion Blur Problem

    Hi,

    Make sure in AE with EXR to in interpret footage set in the Color Management – Intepret Linear Light to OFF.

    Yes you need an alpha channel.

    If it’s not your problem send a few frames (color and MV) to techsupport at revisionfx dot com.

    Pierre

  • Pierre Jasmin

    February 15, 2009 at 9:26 pm in reply to: Twixtor Issues with AE

    Is your problem just that your cache is full (Edit|Purge)?

    You can send us a project too to techsupport at revisionfx dot com
    or use the form at https://revisionfx.com/support/contact/ which will automatically return to you ftp login

    Note, HDV is a special animal depending on the camera that generates it. In some camera progressive frames are stored on two fields, and instead of deinterlacing you can just use the Reinterlace plugin in FieldsKit with mode “Combine Fields” (eg it sometimes is tagged as interlaced but is not except the two fields that forms the real progressive image can be spread across 2 frames — eg frame 7 is spread across frame7 second field and frame8 first field…)

    Pierre

  • Pierre Jasmin

    February 15, 2009 at 9:26 pm in reply to: Twixtor Issues with AE

    Is your problem just that your cache is full (Edit|Purge)?

    You can send us a project too to techsupport at revisionfx dot com
    or use the form at https://revisionfx.com/support/contact/ which will automatically return to you ftp login

    Note, HDV is a special animal depending on the camera that generates it. In some camera progressive frames are stored on two fields, and instead of deinterlacing you can just use the Reinterlace plugin in FieldsKit with mode “Combine Fields” (eg it sometimes is tagged as interlaced but is not except the two fields that forms the real progressive image can be spread across 2 frames — eg frame 7 is spread across frame7 second field and frame8 first field…)

    Pierre

  • Pierre Jasmin

    February 13, 2009 at 5:47 pm in reply to: Chromakey and such

    Some compositing systems (AE, toxik, combustion, flame) are internally straight while others (Shake, Fusion, Nuke like FCP) are internally premultiplied by the alpha. None is right or better, you just have to be consistent, that is, as an operator/filter on the pixels you either expect one or the other. Much like for image IO, you usually set an incoming image sequence to the proper host basis if different (i.e. a premultiply or unmultiply button). If you select the wrong basis, then later in your project you will have issues.

    Of course what follows (LONG) only apply if the Alpha is not full-on.

    All this means is a semi-transparent pink tuna like color is as R,G,B,A

    not-premultiplied: 1,0.8,0.6,0.5
    pre-multiplied: 0.5,0.4,0.3,0.5

    The not-premulted application (eg AE) will do a premult prior to display result (as part of the display transform itself). The already premulted one will just draw RGB since A is supposed to be already applied to the color values (or composite it on a checkerboard background). It’s the same color (but not the same numbers) and in floating point a lossless operation to convert one to the other back and forth.

    Certain operations you want to do in one basis and others in the other basis, which assumes you know you are in a particular compositing basis, which is I think what Pete is complaining about, some FCP tools are apparently not premulted and another operator does not know that (as FxPlugs plugins we are told to expect premultiplied images).

    For example gamma conversion and most colorspace type work as well as a sequence of alpha channel manipulation, you probably want to do in so-called straight space,
    while most processing that composite / adds / average pixels you probably typically want to do in premult space.

    For the particular case of keying, it’s not unseen in premulted system to have the option not to premult the result out so one can continue manipulating the colors and alpha with a tool after it — prior to applying the alpha premultiplication necessary for the color to make sense at the end. In systems that allow that, then the user is expected to apply a separate premult filter after that (or post-multiply) before a compositing operation (where the two inputs/layers are merged).

    Now understandly FCP tries to maintain that workflow complexity out of your sight as it does not claim to be an effects system and Apple leaves that sort of process more exposed to EG Shake users… However there is certainly a bug in FCP keying tools if you can’t apply a chromakey followed by a gaussian blur without getting back background pixels your prior key is supposed to have removed. Of course if one removes complexity and does not provide workarounds then the user response is simply, well I’ll do that work in AE…

    It would appear that this could maybe just be an internal compositing state tag (premulted, unmulted) issue or something like that not handled prior to passing back the image(s) to the next operator/filter.

    I say that not knowing the code from the other side but recognizing that bug when I see it as is common to do such mistake when you have image processing libraries that have to run on either basis as plugin developers for multiple host applications must do. I imagine FCP has to do some minimal book keeping of that nature since for example an FxPlug expects premulted images and an AE plugins straight pixels… to say, since the bug is seen with many FCP video filters, the bug might be at another level of the system where compositing state is handled / managed ?

    Bug has been filed.

    Pierre
    http://www.revisionfx.com

Page 97 of 152

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy