Petros Kolyvas
Forum Replies Created
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But as I noted above they did post current minimum hardware requirements which are quite substantial depending on one’s point of view.
To be fair however, Interplay seems to be very similar and will probably have even more specific Avid-centric requirements so I’m beginning to feel their initial goal is clearly larger organizations and infrastructure, as Interplay seems to be equally appealing to the suit-and-tie crowd.
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There is no intuitive interface, not even the nipple. It’s all learned. – Bruce Ediger -
But that’s what I don’t understand.
Volume licenses have always been platform agnostic and each seat comes with the same 1 desktop/1 laptop ability. My seats, which cost the same (or less) than the single-seat non-business versions, are both Mac and PC capable – I can download the apps for either or; an HP workstation in the office a Mac laptop on the road. The limitation was non-existent for us. If we wanted to bounce around, the worst case was that a copy gets deactivated on one machine and activated or installed on another (really no different than the cloud.)
Again, I really have no horse in this race – but there’s a great marketing misrepresentation of how “difficult” perpetual licenses were. I’m open to new options, I’m even open to paying more if I see it add value for my business.
On the other hand, I’ve rarely taken a companies claims to be canon and in this case I continue to wonder why there’s so much defence of the cloud. It’s not a bad option if it remains an option.
Is the sky falling; absolutely not. It didn’t fall when FCP Legacy was dropped, in fact moving to CS5.5 and then to CS6 has been great. Customers are happier because we can respond so much more quickly to their demands and projects get moved through editorial so much more easily.
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There is no intuitive interface, not even the nipple. It’s all learned. – Bruce Ediger -
Got it! 🙂 Just wanted to make sure you knew how grateful we all are for your contributions here.
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There is no intuitive interface, not even the nipple. It’s all learned. – Bruce Ediger -
Sad to hear that Tom, but I’m sure there are plenty of users who are still using their perpetual licenses (rarer as they may become) who could still benefit from your experience and skill.
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There is no intuitive interface, not even the nipple. It’s all learned. – Bruce Ediger -
[Aindreas Gallagher] “there’s a basic legal issue with feature upgrades on traditional licenses. I think its kind of the same thing Apple had issue with on the old iOS updates to ipods where they had to introduce a nominal fee.”
I’d suggest being a little careful on “legal issues” as a reason for why a company is doing something like this. Plenty of companies roll out new features for free – that doesn’t mean Adobe has to by any means, nor should they, I’m only saying that the company isn’t “bound” to only roll out features for paid upgrades, they add features and change them all the time (and have in the past) with their perpetual licenses.
The Cloud is software-as-a-service. That’s all. That they choose to treat it differently is, well, their choice and one they’re free to make, but there’s nothing compelling them to deprive (or delay – whichever applies) perpetual license customers of features other than their desire to provide incentives to switch to the SaaS model. They are perfectly in their right to do what they believe is the best compromise for their users while maintaining their profitability (none of which is a bad thing whether or not we agree with it.) As a company they need to survive and they have shareholders to answer to in addition to their users.
Plenty of people are happy with the Cloud model and the advantages it offers and, in the end, whether I (personally) like it or not, if it brings more users to them, all the better.
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There is no intuitive interface, not even the nipple. It’s all learned. – Bruce Ediger -
And with CS7/Next supposedly having Multiple-GPU export support, you could possibly combine two of these for less than the cost of a Quadro K5000.
I hope we can get some benchmarks comparing the two soon.
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There is no intuitive interface, not even the nipple. It’s all learned. – Bruce Ediger -
The datasheet available for Anywhere hardware requirements indicates this product isn’t for the small shop: https://wwwimages.adobe.com/www.adobe.com/content/dam/Adobe/en/products/anywhere/pdfs/Anywhere%20recommended%20hardware.pdf
1 Collaboration server (running Windows Server 2008 R2 Enterprise 64-bit)
3 Mercury Streaming Engines (Servers also running Windows Server 2008 R2 Enterprise 64-bit)
At least 8 10GbE ports.
(None of which jives with the video here: https://www.adobe.com/products/adobeanywhere.html#nerolimedia_split_adobe-anywhere-nab_708x398-1300.mp4 – …throw a server together, anywhere you have a network point….)Using the datasheet, the foundational server/software costs alone could be $15K-$20K minimum, but perhaps you could build your own server and run something else, though I continue to wonder why Adobe doesn’t pay more attention to enterprise Linux for back-end duties.
Hopefully they have something up their sleeve for smaller outfits and/or groups of local editors who don’t have a data-center with 4 servers to spare… 😉
While I can’t help but think they’ve designed the product so that smaller outfits need to turn to their “Cloud” (I’m a broken record I know), it looks nice for large organizations.
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There is no intuitive interface, not even the nipple. It’s all learned. – Bruce Ediger -
I am curious to see benchmark tests of the EVGA GTX680 vs. the PNY Quadro K5000 in Premiere Pro and AE.
The GTX is certainly a more palatable investment not knowing what lies down the road when it comes to an expandable professional-level Mac platform.
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There is no intuitive interface, not even the nipple. It’s all learned. – Bruce Ediger -
I need to apologize for using the “Boxed” terminology. I only meant Perpetual license vs. cloud-software-as-a-service model.
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There is no intuitive interface, not even the nipple. It’s all learned. – Bruce Ediger -
Petros Kolyvas
April 8, 2013 at 3:37 am in reply to: Creative Cloud for teams: 5 Facts You Need To KnowYeah, it would be the best reason to go: many of the forum friends from over the years – even just to say thanks and maybe tell a story of how a line in a post made a huge difference. I think it was you who recommended Film Impact plugins when they first released them. We bought 5 seats of their product once they went commercial.
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There is no intuitive interface, not even the nipple. It’s all learned. – Bruce Ediger