Pepijn Klijs
Forum Replies Created
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Hi Joel,
Regarding the graphic card setup: please be aware that premiere uses the card connected to your monitors for it’s cuda processing. In the build you are describing resolve will use the quadro 600 just as GUI, but premiere however will use it for all it’s processing, and then quadro 600 ain’t that much horsepower.
I suggest you swap that one for a gtx 570, 580, 680 etc
Editor/Colorist, Amsterdam, The Netherlands
http://www.pepijnklijs.nl -
Cool to read this, as I am now working on a project with the exact same issue as you described. It’s shot in prison and I have to blur the inmate’s face, but one single blur isnt enough.
I also used the alpha-feeding technique and it works perfectly. Just like to add one shortcut. If you hate fiddling with the tiny triangles on the nodes just right click and do ‘add outside node’, then go to the key settings and invert the key. I found this way more faster if you have to add 4 more blurs for example.
Editor/Colorist, Amsterdam, The Netherlands
http://www.pepijnklijs.nl -
Dont you need a second graphic card?
Editor/Colorist, Amsterdam, The Netherlands
http://www.pepijnklijs.nl -
And… The render to xyz tiff function does do a color conversion so doing that with a lut applied would be double trouble;).
Editor/Colorist, Amsterdam, The Netherlands
http://www.pepijnklijs.nl -
I just happen to have finished my first DCP on my workstation at home. I think the most problematic part of the process is the colorspace conversion. Like you already mentioned it is difficult to just apply a lut because doesn’t tell you what it is supposed to be fed. What I did was testing. I used a free copy of easydcp player to check my results/dcp against the renders from Resolve.
Too often the dcp was lighter (gamma issue) and warmer (colortempurature/kelvin issue). The only time I had a perfect match was when I took the rgb 16 bit tiffs from davinci, convert them to xyz tiff in scratch and then use opendcp without color conversion to transcode them to jpeg2000. Probably there are other options to get a good result, but that was what I came up with. I think the reason why scratch does such a good job is because it lets you define the gamma of your source, which I think is crucial.But I hope other people will respond to this thread and come with easier workflows…
Editor/Colorist, Amsterdam, The Netherlands
http://www.pepijnklijs.nl -
Maybe a workaround, but you could use dynamic keyframing for just the size of the window in the timeline, combined with the tracker.
Editor/Colorist, Amsterdam, The Netherlands
http://www.pepijnklijs.nl -
Wow! Thanks for the many replies!
Seems like I got a lot more options to explore.
Thanks
Editor/Colorist, Amsterdam, The Netherlands
http://www.pepijnklijs.nl -
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How did you figure it out Eric…?
I cant get the add ext matte option.
Thanks
Editor/Colorist, Amsterdam, The Netherlands
http://www.pepijnklijs.nl -
Hi Sasha,
Cool you’re setting this up again!My system: asus p9x79 deluxe, 32gb ram, gtx 560ti 2gb (ui), gtx 580 1.5gb (gpu). Dual boot, so 2 scores:
Mac (hackintosh 10.7.3):
V1: 24
V2: 24
V3: 14
V4: 7,5
V5: 4
V6: 14
V7: 5
V8: 2,5Win 7:
V1: 24
V2: 24
V3: 12
V4: 6,5
V5: 3,5
V6: 14,5
V7: 5,5
V8: 3Cheers
Editor/Colorist, Amsterdam, The Netherlands
http://www.pepijnklijs.nl