Forum Replies Created

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  • Olly Bea

    March 24, 2009 at 3:32 pm in reply to: x position increase over time with hold keyframes

    works a treat thanks

    what does math.floor mean?

  • Olly Bea

    November 13, 2008 at 8:20 am in reply to: position collision detection to scale output expression

    Thanks Dan both these work a treat.

    I’ll try and work out what is going on in each expression, I might have to come back to you with how each one works, because these look a little out of my depth.

    Many thanks for your help… once again!

    Olly

  • Olly Bea

    November 12, 2008 at 6:10 pm in reply to: position collision detection to scale output expression

    Sorry, didn’t mean to confuse.

    I am trying to create the effect that, as the 3d text layer nears the exact position [545,506,0.0] it scales up the closer it gets, so as it reaches exactly that position it will be 200%. Does that make sense?

    For example; the 3d text layer has a scale of 100% and a position of 445,506,0 (100 frames off, on the x axis) but as it animates near the exact position [545,506,0.0], it scales up. So that by the time it reaches the exact position it is 200%.

    Therefore using the figures in this example every 10 pixels it gets closer to the exact position it will scale up 10%.

    Or does this just confuse further?

    Olly

  • Olly Bea

    November 12, 2008 at 5:32 pm in reply to: position collision detection to scale output expression

    Thanks Dan

    I’ll give this a whirl, but here is the interesting final step…

    Is there a way to say as the 3d text gets within say 10 pixels of the magic position [545,506,0] that it will gradually scale something like 10% per pixel?

    Many thanks Dan you are the king!

    Olly

  • Olly Bea

    November 10, 2008 at 2:07 pm in reply to: Opacity fade out on a boole

    Thanks Randy

    I’ll try the first option, that sounds like the most useable way of doing what I am trying to achieve as option 2 would be fine, but I have some pretty heavy fog going in the scene as well and each render takes quite a bit of time.

    Thanks for the help

    Olly

  • Olly Bea

    October 29, 2008 at 2:29 pm in reply to: Cloth animation 300 frames max

    works a treat, thanks a lot

  • Olly Bea

    October 25, 2008 at 3:38 pm in reply to: Fisheye wide angle spherical distortion issues

    Not a problem, I am easily confused!

    I’ll try these out, thanks for your help.

    Olly

  • Olly Bea

    October 10, 2008 at 7:55 am in reply to: Anchor cloth

    Super thanks guys

  • Olly Bea

    September 30, 2008 at 10:21 am in reply to: scale increase dependent on time

    Please disregard this post, I just found an earlier post.

    Many thanks

    Olly

  • Olly Bea

    August 5, 2008 at 2:01 pm in reply to: Scaling both values over time

    what does delta mean? Is it just a random term or does it mean something?

    Many thanks for your help, it works exactly how I wanted.

    Olly

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