Nook Kim
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Had to revive this thread after much thought on the markers in Resolve 10.
My assistant and I decided to go fancy when creating notes and sharing them between us saving some trees by not using papers and all. The first thing came up in my head was “markers!” So I sit at my system for a session after my assistant reported that he had marked blue for scaled clips, red for this, yellow for that, etc. I go to EDIT page, but there were no markers or whatsoever!
Since then we figured out that any markers on timeline disappears when we log out of Resolve, but markers on clips will remain intact. It’d be amazing if you guys give life to those poor markers on timeline so they can live happily ever after.
As others in this thread suggested, it would be a bonus if we could mark on timeline during playback. I’m not sure if I’m asking too much for notepad kind of fuctionality as seen in FCP 7.
As for the flags flaging based on source clips, I appreciate its behavier. There are too many different resolutions in a project these days, so flags do save us time when we need to render in say, five different resolutions. But hey, I could always see you guys become awesome and give us “render in source resolution.” 🙂
Thanks for taking your time to read my day dream.
Best,
Nook Kim
http://www.digitalfactory.kr -
This may interest you.. Robin.
I was rendering a job yesterday, but the last clip of a project would not render at all with “your GPU memory is full. try reducing nodes..” message. This didn’t make sense at all since the clip had much less correction than other clips in the job. After failing to render the clip with lots of different approaches, I tried to click off “force full debayer..” option on Deliver page although I had “full debayer” option turned on on the camera raw tab of the config page. To my surprise, it just rendered.
I’m not sure what caused this, but it’s worth a try if you are in a trouble.
Hope this helps someday.
Cheers.
Nook Kim
http://www.digitalfactory.kr -
I get much worse image than these. Usually though, simple restart of Resolve solves, but still embarrassing in front of clients.
My System:
Mac Pro 12 Core 3.46GHz
32GB
ATI 5770
3xQ4000
Red Rocket
24TB FC RAIDNook Kim
https://www.digitalfactory.kr -
Nook Kim
November 14, 2013 at 2:15 am in reply to: Post Mix Soft Key is gone from the T-bar panel in Resolve 10Right after the upgrade, I thought it was an error that BMD forgot to put it back there. It’s not the end of the world, but I was just curious about the reason. It not like they replaced it with something else more useful. It just empty now. Hmm..
Nook Kim
http://www.nookkim.com -
See if the clip you’re trying to render only has one frame. If you try to render as “source” and add handles, resolve for some reason renders ungraded image. Without any handles, you should render graded image.
Nook Kim
http://www.nookkim.com -
“how do you make a black background – can i just do it in fcp with a solid and make it like 2mins long or whatever i need? How best to apply it in Resolve 9 – in the time line or specialty node type operation?”
If you have read the said manual already, you would know how to apply that in Resolve. As I mentioned before, however, there’s a quick and dirty method where you would just qualify the BG, and HILITE on to see your BG in black. You just need to change the setting in the CONFIG window so that Resolve shows the key as black instead of gray.
If you’d like to follow what Resolve manual says, then yes, you could make the solid black clip to whatever length you want to composite in Resolve. Better make it longer than you need since you can trim it in Resolve.
“Also, when you said “the graded shots for the vfx people to use”, exactly what format/way do you render that out?”
That depends on what your vfx guys want per project. Ask them what they want..
Nook Kim
http://www.nookkim.com -
Andrew,
I think you’re trying to grade without help from vfx guys. If you look at the page 501 in the Resolve manual, there’s a way you can separate the green and replace the BG with what you want.
I know sometimes the whole workflow is not really thought out, and all you are given is your imagination. If you’re lucky, you will be given with some description of what it might be at the BG (even with bigger productions).
For those times, I usually qualify the green (or blue) and put 50 percent gray-ish or black solid so that I’m not influenced by any color. Then, I grade the subject to fit the final look of the project. When rendering, I render out “2 passes”. One the source as is and the graded shots for the vfx people to use.
You could even do this without any solid BG to replace if you’re not bothered by having to switch on and off of the qualified green with just a secondary qualification of the green.
Hope this all makes sense to you.
Nook Kim
http://www.nookkim.com -
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Hi Mike,
Thanks for your response. I’ve built a LUT from LogC (Source) to Video (Destination) with the option to choose “none” for the color space. I compared the one I used to use and the one built from your suggestion, but they don’t show any difference in any aspects. No color difference at all. Am I doing something wrong?
Nook Kim
http://www.nookkim.com -
I’ve rendered a 100 min. R3D to 1080 Prores HQ without an issue. It was on a 2010 Octo with 16GB ram and a Cubix with three 4000/one RR.
Your mileage may vary though since I was rendering a single clip with such length.
Nook Kim
http://www.nookkim.com