Noa Xavier
Forum Replies Created
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Noa Xavier
May 2, 2020 at 3:33 am in reply to: Any suggestions on how to match this texture accurately?Imagine you were creating a golf ball,
You would create a sphere, then you would give it enough segments to clone multiple smaller sphere on each vertex point. Then you add your sphere and cloner into a volume builder, you then subtract the cloner from the sphere. Like this:Of course, in your case you have irregular geometry, so instead of cloning ‘spheres’ you can clone irregularly shaped spheres. Another method is to use a texture image, but I prefer to use the volume builder for this effect. Let me know if this helps.
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That’s an awesome share but was not able to come up with a solution from watching it. Hopefully someone will be able to shine a light on this!
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This is a neat solution, because as you’ve said it simplifies the amount of steps. I’m trying to hit the green thumb button to upvote your solution but it doesn’t work. Thank you so much for your help.
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I don’t have the answer, but I too would like to find out. However my instinct is telling me that they could have been at least the spheres achieved directly inside after effects (I’ll wait to hear for some responses on C4D, otherwise I’ll try to provide an approach for the spheres within After effects)
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Will save the setup great idea – trying to click the thumbs up but receiving a Javascript void error, will try again.
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Solved!
By adding this method, I was able to successfully obtain the data of the points to after effects. I simply dragged the null to timeline and used function > bake as suggested.Thank you, looking forward to exploring more problems in this community 🙂
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Both the responses have been good and they do in fact connect the null to the points, and the nulls follow through the animation cycle.
However, I have still being unable to achieve what I had envisioned – I realize that this may also require some knowledge of After effects. So I will try to explain what I have been able to do, and perhaps that may shine some light as to how we can solve this problem.
What’s been possible
Setup 1:
I have a Cube, and a null (Null A), I have made the null a child of the cube and animated the rotation property of the cube.Next I have added a render tag > External Compositing Tag to the Null, because I want to have this Data when I open in After effects.
Next, I will open in After effects and you’ll notice that I was able to export the null with the rotation property baked in because of the tag.
As you can see I have the Null and the rotation data, this is a successful conversion.
What happens if we add a Mograph ==> Twist to the cube?
As you can see any point that’s affected by the twist effect will not be tracked by the Null despite it being a child. Which led me to create this post.
Setup 2:
Technique provided in previous post:My first reaction is that it is simple, easy to setup, and it works beautifully inside C4D, so I went ahead and added the external compositing tags.
However this is the result inside After effects:
As you can see after effects was able to transfer the null attached to the points, but it only shows them attached to the first frame, meaning the nulls are not transferring the change in position of the vertex point as a result of the displacer effect. Which defeats the purpose.
I’m thinking that if there is a way to bake the effects of the mograph inside c4d then it would transfer the data to the null point with the external composting tag?
Perhaps someone with after effect knowledge may be a able to shine a light at this puzzle?
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Thank you for the reply,
I forgot to mention that I have tried this method:However the problem with this method is that it doesn’t actually create separate null layers, since it’s cloning one null object – when I add a composite tag it only transfers the center null.
For what I want to work, I need to have say ‘8’ nulls and connect each one manually to the correct point.
Similarly I was able to connect Nulls to point using xpresso but the nulls controlled the points rather than follow them. Hopefully it’s clear now.








